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Dark Eye

Medium · Humanoid · CR 3 · Neutral Evil

Source. Creature Codex
Armor Class
16 (breastplate)
Hit Points and Hit Dice
71 (11d8+22)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
14
+2
CON
15
+2
INT
9
-1
WIS
13
+1
CHA
16
+3

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Neutral Evil
XP 700
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Blindsight 60 ft (18.3 m)
Passive Perception 13

Skills

Perception +3

Languages

Common, Umbral

Traits

Dark Devotion

The dark eye has advantage on saving throws against being charmed or frightened.

Gaze of Shadows

When a creature that can see the dark eye's eye starts its turn within 30 feet of the dark eye, the dark eye can force it to make a DC 13 Wisdom saving throw if the dark eye isn't incapacitated and can see the creature. On a failure, the creature takes 7 (2d6) psychic damage and is incapacitated until the start of its next turn. On a success, the creature takes half the damage and isn't incapacitated.

Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the dark eye until the start of its next turn, when it can avert its eyes again. If the creature looks at the dark eye in the meantime, it must immediately make the save.

Sunlight Sensitivity

While in sunlight, the dark eye has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Dagger

+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 plus 1d8 cold damage.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 4 (1d8) cold damage.

Multiattack

The dark eye makes two attacks with its dagger.

About Dark Eye

Dark Eye is a medium humanoid with a Challenge Rating of 3. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 71 hit points (derived from 11d8+22).

Dark Eye has communication capabilities including Common, Umbral. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Dark Eye

1 tips available

When using Dark Eye in your D&D 5e campaign, consider these tactical approaches:

  • Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.

Player Guide: Facing Dark Eye

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Dark Eye?
Dark Eye has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Dark Eye?
Dark Eye is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Dark Eye speak?
Dark Eye can communicate in Common, Umbral.

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