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Clacking Skeleton

Medium · Undead · CR 2 · Neutral Evil

Source. Creature Codex
Armor Class
14 (armor scraps)
Hit Points and Hit Dice
45 (10d8)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
12
+1
CON
11
+0
INT
6
-2
WIS
8
-1
CHA
5
-3

Overview

Category Monsters
Size Medium
Type Undead
Alignment Neutral Evil
XP 450
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 9

Languages

understands all languages it knew in life but can't speak

Resistances & Immunities

Damage Immunities
poison
Damage Vulnerabilities
bludgeoning
Condition Immunities
exhaustion, poisoned

Traits

Horrid Clacking

If the clacking skeleton moves at least 10 feet, each beast or humanoid within 30 feet of the skeleton that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.

Actions

Glaive

+4 to hit, reach 10 ft (3 m). Hit: 1d10+2 slashing damage.

Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.

Gore

+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 piercing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Multiattack

The clacking skeleton makes two attacks: one with its glaive and one with its gore or two with its shortbow.

Shortbow

+3 to hit, range 80/320 ft (24.4/97.5 m). Hit: 1d6+1 piercing damage.

Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

About Clacking Skeleton

Clacking Skeleton is a medium undead with a Challenge Rating of 2. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 45 hit points (derived from 10d8).

Clacking Skeleton has communication capabilities including understands all languages it knew in life but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Clacking Skeleton

2 tips available

When using Clacking Skeleton in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Clacking Skeleton

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Clacking Skeleton?
Clacking Skeleton has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Clacking Skeleton?
Clacking Skeleton is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Clacking Skeleton speak?
Clacking Skeleton can communicate in understands all languages it knew in life but can't speak.

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