Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Primordial
Resistances & Immunities
Traits
Amphibious
The cipactli can breathe air and water.
Underwater Camouflage
The cipactli has advantage on Dexterity (Stealth) checks made while underwater.
Water Step
As a bonus action, the cipactli can liquefy itself, disappearing from its current location and reappearing in an unoccupied space it can see within 20 feet. Its current location and the new location must be connected by water in some way: a stream, ooze, soggy ground, or even runoff from a drain pipe.
Actions
Ancient Lullaby
A cipactli sings a soporific, primordial song of eternal rest and divine repose from its many mouths. Each creature within 100 feet of the cipactli that can hear the song must succeed on a DC 14 Charisma saving throw or fall asleep and remain unconscious for 10 minutes. A creature awakens if it takes damage or another creature takes an action to wake it. This song has no effect on constructs and undead.
Bite
+6 to hit, reach 5 ft (1.5 m). Hit: 1d8+3 piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Devouring Embrace
The cipactli devours a Medium or smaller creature grappled by it. The devoured target is blinded, restrained, it has total cover against attacks and other effects outside the cipactli, and it takes 14 (4d6) piercing damage at the start of each of the cipactli's turns as the fiend's lesser mouths slowly consume it.
If the cipactli moves, the devoured target moves with it. The cipactli can only devour one target at a time. A creature, including the devoured target, can take its action to pry the devoured target out of the cipactli's many jaws by succeeding on a DC 14 Strength check.
Multiattack
The cipactli makes two bite attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the cipactli uses its Devouring Embrace.
About Cipactli
Cipactli is a medium fiend with a Challenge Rating of 5. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 78 hit points (derived from 12d8+24).
Cipactli has communication capabilities including Primordial. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Cipactli
1 tips available
GM Tips: Using Cipactli
When using Cipactli in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Cipactli
1 strategies available
Player Guide: Facing Cipactli
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Cipactli?
- Cipactli has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Cipactli?
- Cipactli is a Medium Fiend, which affects how certain spells and abilities interact with it.
- What languages does Cipactli speak?
- Cipactli can communicate in Primordial.
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Related D&D 5e Content
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