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Cauldronborn

Small · Construct · CR 2 · Unaligned

Source. Creature Codex
Armor Class
13 (natural armor)
Hit Points and Hit Dice
13 (3d6+3)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
7
-2
CON
12
+1
INT
3
-4
WIS
6
-2
CHA
1
-5

Overview

Category Monsters
Size Small
Type Construct
Alignment Unaligned
XP 450
Initiative Bonus -2

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 8

Languages

-

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
piercing and slashing from nonmagical attacks not made with adamantine
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Consumption

As a bonus action, a cauldronborn can consume one potion within 5 feet of it that is not being worn or carried. Along with the potion's effect, the cauldronborn's hp maximum increases by 3 (1d6) and it gains the same number of hp.

Detect Elixir

The cauldronborn can pinpoint the location of potions and magic items within 60 feet of it. Outside of 60 feet, it can sense the general direction of potions within 1 mile of it.

Regeneration

The cauldronborn regains 2 hp at the start of its turn if it has at least 1 hp.

Sprint

The cauldronborn triples its speed until the end of its turn when moving toward a potion it has detected.

Actions

Call Potion

Recharge 5–6

The cauldronborn releases a hungry screech, magically reaching out to nearby potions. All potions within 10 feet of the cauldronborn magically move toward the cauldronborn by rolling out of backpacks, hopping off of belts, unburying themselves, etc. A creature wearing or carrying a potion must succeed on a DC 13 Dexterity saving throw or its potion moves to within 5 feet of the cauldronborn. The target must make a separate saving throw for each potion it is attempting to keep in its possession.

Multiattack

The cauldronborn makes two slam attacks.

Slam

+4 to hit, reach 5 ft (1.5 m). Hit: 2d4+2 bludgeoning damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

About Cauldronborn

Cauldronborn is a small construct with a Challenge Rating of 2. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 13 hit points (derived from 3d6+3).

Cauldronborn has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Cauldronborn

1 tips available

When using Cauldronborn in your D&D 5e campaign, consider these tactical approaches:

  • Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.

Player Guide: Facing Cauldronborn

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Cauldronborn?
Cauldronborn has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Cauldronborn?
Cauldronborn is a Small Construct, which affects how certain spells and abilities interact with it.
What languages does Cauldronborn speak?
Cauldronborn can communicate in -.

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