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Barong

Large · Celestial · CR 17 · Lawful Good

Source. Creature Codex
Armor Class
20 (natural armor)
Hit Points and Hit Dice
225 (18d10+126)
Challenge Rating CR
17

Ability Scores

Core attributes and their modifiers.

STR
25
+7
DEX
20
+5
CON
25
+7
INT
18
+4
WIS
23
+6
CHA
22
+6

Overview

Category Monsters
Size Large
Type Celestial
Alignment Lawful Good
XP 18000
Initiative Bonus +5

Movement

Walk 60 ft (18.3 m)
Fly 60 ft (18.3 m)
Swim 30 ft (9.1 m)
Climb 30 ft (9.1 m)
Crawl 30 ft (9.1 m)

Senses

Truesight 120 ft (36.6 m)
Passive Perception 22

Saving Throws

Constitution +13 Wisdom +12 Charisma +12

Skills

Insight +12 Perception +12 Persuasion +12

Languages

all, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
radiant
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened

Traits

Aura of Protection

All allies within 30 feet of Barong gain a +6 bonus to saving throws as long as Barong is conscious.

Divine Weapons

Barong's weapon attacks are magical. When he hits with any weapon, the weapon deals an extra 18 (4d8) radiant damage (already included below).

Magic Resistance

Barong has advantage on saving throws against spells and other magical effects.

Pack Tactics

Barong has advantage on attack rolls against a creature if at least one of his allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite

+13 to hit, reach 5 ft (1.5 m). Hit: 1d8+7 plus 4d8 radiant damage.

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) piercing damage plus 18 (4d8) radiant damage.

Claws

+13 to hit, reach 5 ft (1.5 m). Hit: 1d6+7 plus 4d8 radiant damage.

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 7) slashing damage plus 18 (4d8) radiant damage.

Divine Command (Costs 2 Actions)

Barong roars a command at one allied undead or celestial within 30 feet of him. It can move up to its speed and make one attack as a reaction. The creature doesn't provoke an opportunity attack from this movement. Bats Bats exist in hundreds of species, from the harmless messenger bats of the ghoul empire to the ravening blood-devouring vampire bats found in various castles and deep jungles. The giant albino bat and the giant vampire bat are two monsters that vex adventurers more often than most, and they are often allies of darakhul, werebats, dhampirs, and vampires.

Multiattack

Barong makes two attacks: one with his bite and one with his claws.

Summon Spirit

1/day

Barong can summon any combination of 2d4 good-aligned ghosts, uraeuses or couatls; 1d4 temple dogs, unicorns, or good-aligned wraiths; or one buraq or deva. The spirits and celestials appear in unoccupied spaces within 60 feet of Barong and act as his allies. They remain for 1 minute or until Barong dismisses them as an action.

Reactions

Divine Protection

When a creature makes an attack against Barong or one of his allies within 30 feet, Barong grants the target of the attack a +5 bonus to its AC until the start of his next turn.

Legendary Actions

Claw

Cost 1

Barong makes one claw attack.

Divine Command

Cost 2

Barong roars a command at one allied undead or celestial within 30 feet of him. It can move up to its speed and make one attack as a reaction. The creature doesn't provoke an opportunity attack from this movement. Bats Bats exist in hundreds of species, from the harmless messenger bats of the ghoul empire to the ravening blood-devouring vampire bats found in various castles and deep jungles. The giant albino bat and the giant vampire bat are two monsters that vex adventurers more often than most, and they are often allies of darakhul, werebats, dhampirs, and vampires.

Enlightening Roar

Cost 1

Each creature he chooses within 30 feet of him can immediately repeat a saving throw to end one condition currently affecting it.

About Barong

Barong is a large celestial with a Challenge Rating of 17. It has a lawful good alignment.

In combat, this creature maintains an Armor Class of 20 and possesses 225 hit points (derived from 18d10+126).

Barong has communication capabilities including all, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Barong

3 tips available

When using Barong in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
  • Pack Tactics Advantage: This creature has advantage on attack rolls when an ally is within 5 feet! Separate it from its pack or use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.

Player Guide: Facing Barong

3 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
  • Counter Pack Tactics: This creature has advantage when allies are nearby! Separate it from its pack. Use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 17.

High-Level Solo Encounter:

This creature is too powerful for a single level-20 character. You need 2.0 character(s) at maximum level (20) to face this creature.

Experience Point Thresholds:

  • Medium: 30,600 XP
  • Hard: 45,900 XP
  • Deadly: 61,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Barong?
Barong has a Challenge Rating of 17, making it appropriate for parties of level 17.0.
What type of creature is Barong?
Barong is a Large Celestial, which affects how certain spells and abilities interact with it.
What languages does Barong speak?
Barong can communicate in all, telepathy 120 ft..

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