Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Elvish, Sylvan
Resistances & Immunities
Traits
Elusive
The azeban can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.
Innate Spellcasting
The azeban's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
At will: dancing lights, disguise self, faerie fire, minor illusion
3/day each: creation, major image, mislead, seeming
1/day each: mirage arcane, programmed illusion
Magic Resistance
The azeban has advantage on saving throws against spells and other magical effects.
Actions
Bite
+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Claws
+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Ear-Splitting Yawp
The azeban emits a piercing yell in a 15-foot cone. Each creature in the area must make a DC 14 Constitution saving throw. On a failure, a target takes 21 (6d6) thunder damage and is deafened for 1 minute. On a success, a creature takes half the damage but isn't deafened. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. A nonmagical object that isn't being worn or carried also takes the damage if it's in the area.
Multiattack
The azeban makes two attacks: one with its bite and one with its claws.
About Azeban
Azeban is a medium fey with a Challenge Rating of 4. It has a chaotic neutral alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 78 hit points (derived from 12d8+24).
Azeban has communication capabilities including Common, Elvish, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Azeban
1 tips available
GM Tips: Using Azeban
When using Azeban in your D&D 5e campaign, consider these tactical approaches:
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Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
Player Guide: Facing Azeban
1 strategies available
Player Guide: Facing Azeban
When your party encounters this creature, keep these strategies in mind:
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Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Azeban?
- Azeban has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Azeban?
- Azeban is a Medium Fey, which affects how certain spells and abilities interact with it.
- What languages does Azeban speak?
- Azeban can communicate in Common, Elvish, Sylvan.
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Related D&D 5e Content
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