Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Common (can't speak in rat form)
Resistances & Immunities
Traits
Heightened Smell
The wererat's Perception is 17 when perceiving by smell.
Pack Tactics
The wererat has advantage on attack rolls against a creature if at least one of the wererat's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite
+4 to hit, reach 5 ft (1.5 m). Hit: 2d4+2 piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) piercing damage. If the target is a Humanoid, it must succeed on a DC 11 CON save or be cursed with the wererat lycanthropy curse (see Curse of Lycanthropy sidebar).
Claw
+4 to hit, reach 5 ft (1.5 m). Hit: 2d4+2 slashing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) slashing damage.
Hand Crossbow
+4 to hit, range 30/120 ft (9.1/36.6 m). Hit: 1d6+2 piercing damage.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.
Multiattack
The wererat makes three Claw or Shortsword attacks, or it makes three Hand Crossbow attacks. It can replace one attack with a Bite attack, provided it is in the appropriate form.
Shortsword
+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
Bonus Actions
Change Shape
The wererat transforms into a Tiny or Small rat, a Medium rat-humanoid hybrid, or back into its true form, which is Humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
About Wererat
Wererat is a medium humanoid with a Challenge Rating of 2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 12 and possesses 57 hit points (derived from None).
Wererat has communication capabilities including Common (can't speak in rat form). This allows it to interact verbally with various creatures and characters.
GM Tips: Using Wererat
1 tips available
GM Tips: Using Wererat
When using Wererat in your D&D 5e campaign, consider these tactical approaches:
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Pack Tactics Advantage: This creature has advantage on attack rolls when an ally is within 5 feet! Separate it from its pack or use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.
Player Guide: Facing Wererat
1 strategies available
Player Guide: Facing Wererat
When your party encounters this creature, keep these strategies in mind:
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Counter Pack Tactics: This creature has advantage when allies are nearby! Separate it from its pack. Use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Wererat?
- Wererat has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Wererat?
- Wererat is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Wererat speak?
- Wererat can communicate in Common (can't speak in rat form).
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