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Wererat

Medium · Humanoid · CR 2 · Chaotic Evil

Source. Black Flag SRD
Armor Class
12
Hit Points and Hit Dice
57
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
18
+4
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
8
-1

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Evil
XP 450
Initiative Bonus +4

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Saving Throws

Strength +0 Dexterity +4 Constitution +1 Intelligence +0 Wisdom +0 Charisma -1

Languages

Common (can't speak in rat form)

Resistances & Immunities

Damage Resistances
bludgeoning,piercing,and slashing damage from nonmagical attacks

Traits

Heightened Smell

The wererat's Perception is 17 when perceiving by smell.

Pack Tactics

The wererat has advantage on attack rolls against a creature if at least one of the wererat's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite

+4 to hit, reach 5 ft (1.5 m). Hit: 2d4+2 piercing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) piercing damage. If the target is a Humanoid, it must succeed on a DC 11 CON save or be cursed with the wererat lycanthropy curse (see Curse of Lycanthropy sidebar).

Claw

+4 to hit, reach 5 ft (1.5 m). Hit: 2d4+2 slashing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) slashing damage.

Hand Crossbow

+4 to hit, range 30/120 ft (9.1/36.6 m). Hit: 1d6+2 piercing damage.

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.

Multiattack

The wererat makes three Claw or Shortsword attacks, or it makes three Hand Crossbow attacks. It can replace one attack with a Bite attack, provided it is in the appropriate form.

Shortsword

+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 piercing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Bonus Actions

Change Shape

The wererat transforms into a Tiny or Small rat, a Medium rat-humanoid hybrid, or back into its true form, which is Humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

About Wererat

Wererat is a medium humanoid with a Challenge Rating of 2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 57 hit points (derived from None).

Wererat has communication capabilities including Common (can't speak in rat form). This allows it to interact verbally with various creatures and characters.

GM Tips: Using Wererat

1 tips available

When using Wererat in your D&D 5e campaign, consider these tactical approaches:

  • Pack Tactics Advantage: This creature has advantage on attack rolls when an ally is within 5 feet! Separate it from its pack or use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.

Player Guide: Facing Wererat

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Pack Tactics: This creature has advantage when allies are nearby! Separate it from its pack. Use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Wererat?
Wererat has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Wererat?
Wererat is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Wererat speak?
Wererat can communicate in Common (can't speak in rat form).

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