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Shark, Hunter

Large · Beast · CR 2 · Chaotic Evil

Source. Black Flag SRD
Armor Class
12 (natural armor)
Hit Points and Hit Dice
63
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
12
+1
CON
14
+2
INT
1
-5
WIS
10
+0
CHA
4
-3

Overview

Category Monsters
Size Large
Type Beast
Alignment Chaotic Evil
XP 450
Initiative Bonus +1

Movement

Swim 40 ft (12.2 m)

Senses

Passive Perception 10

Saving Throws

Strength +3 Dexterity +1 Constitution +2 Intelligence -5 Wisdom +0 Charisma -3

Languages

-

Traits

Blood Frenzy

The shark has advantage on melee attack rolls against any creature that doesn't have all its HP.

Blood Sense

The shark can pinpoint, by scent, the location of creatures that don't have all of their HP within 60 feet of it and can sense the general direction of such creatures within 1 mile of it.

Electrical Sensitivity

Whenever the shark takes lightning damage, it must succeed on a DC 12 CON save or be incapacitated until the end of its next turn.

Water Breathing

The shark can breathe only underwater.

Actions

Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8+3) piercing damage.

Multiattack

The shark makes two Bite attacks.

Bonus Actions

Swift Hunter

The shark moves up to half its speed toward a hostile creature that it can see. This movement doesn't provoke opportunity attacks.

About Shark, Hunter

Shark, Hunter is a large beast with a Challenge Rating of 2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 63 hit points (derived from None).

Shark, Hunter has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Shark, Hunter

1 tips available

When using Shark, Hunter in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Shark, Hunter

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Shark, Hunter?
Shark, Hunter has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Shark, Hunter?
Shark, Hunter is a Large Beast, which affects how certain spells and abilities interact with it.
What languages does Shark, Hunter speak?
Shark, Hunter can communicate in -.

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