Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Common,Giant
Resistances & Immunities
Traits
Giant Attributes
The ogre is resistant to the stunned condition, and it is vulnerable to the prone condition.
Actions
Bowling Sweep
The ogre sweeps its weapon in a wide arc around it. Each creature within 10 feet of the ogre must make a DC 14 STR save. Small and smaller creatures have disadvantage on the save. On a failure, a creature takes 14 (4d6) bludgeoning damage, is pushed up to 10 feet away from the ogre, and is knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone.
Greatclub
+6 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 bludgeoning damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage.
Javelin
+6 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 piercing damage.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6+4) piercing damage.
Multiattack
The ogre makes two Greatclub or Javelin attacks.
Bonus Actions
Shoving Rush
The ogre takes the Dash action. If it moves, it can propel itself into one creature it can see along its path. The target must succeed on a DC 14 STR save or be knocked prone. This movement doesn't provoke opportunity attacks from a target that fails this save.
About Ogre
Ogre is a large giant with a Challenge Rating of 2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 11 and possesses 66 hit points (derived from None).
Ogre has communication capabilities including Common,Giant. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Ogre
2 tips available
GM Tips: Using Ogre
When using Ogre in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Ogre
2 strategies available
Player Guide: Facing Ogre
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Ogre?
- Ogre has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Ogre?
- Ogre is a Large Giant, which affects how certain spells and abilities interact with it.
- What languages does Ogre speak?
- Ogre can communicate in Common,Giant.
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Related D&D 5e Content
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