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Ogre

Large · Giant · CR 2 · Chaotic Evil

Source. Black Flag SRD
Armor Class
11 (hide armor)
Hit Points and Hit Dice
66
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
8
-1
CON
16
+3
INT
4
-3
WIS
6
-2
CHA
6
-2

Overview

Category Monsters
Size Large
Type Giant
Alignment Chaotic Evil
XP 450
Initiative Bonus -1

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 8

Saving Throws

Strength +4 Dexterity -1 Constitution +3 Intelligence -3 Wisdom -2 Charisma -2

Languages

Common,Giant

Resistances & Immunities

Damage Resistances
Giant Attributes
Damage Vulnerabilities
Giant Attributes

Traits

Giant Attributes

The ogre is resistant to the stunned condition, and it is vulnerable to the prone condition.

Actions

Bowling Sweep

Recharge 5–6

The ogre sweeps its weapon in a wide arc around it. Each creature within 10 feet of the ogre must make a DC 14 STR save. Small and smaller creatures have disadvantage on the save. On a failure, a creature takes 14 (4d6) bludgeoning damage, is pushed up to 10 feet away from the ogre, and is knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone.

Greatclub

+6 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 bludgeoning damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage.

Javelin

+6 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 piercing damage.

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6+4) piercing damage.

Multiattack

The ogre makes two Greatclub or Javelin attacks.

Bonus Actions

Shoving Rush

The ogre takes the Dash action. If it moves, it can propel itself into one creature it can see along its path. The target must succeed on a DC 14 STR save or be knocked prone. This movement doesn't provoke opportunity attacks from a target that fails this save.

About Ogre

Ogre is a large giant with a Challenge Rating of 2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 11 and possesses 66 hit points (derived from None).

Ogre has communication capabilities including Common,Giant. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Ogre

2 tips available

When using Ogre in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Ogre

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Ogre?
Ogre has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Ogre?
Ogre is a Large Giant, which affects how certain spells and abilities interact with it.
What languages does Ogre speak?
Ogre can communicate in Common,Giant.

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