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Ochre Jelly

Large · Ooze · CR 2 · Chaotic Evil

Source. Black Flag SRD
Armor Class
8
Hit Points and Hit Dice
71
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
6
-2
CON
14
+2
INT
2
-4
WIS
6
-2
CHA
1
-5

Overview

Category Monsters
Size Large
Type Ooze
Alignment Chaotic Evil
XP 450
Initiative Bonus -2

Movement

Walk 15 ft (4.6 m)
Swim 7 ft (2.1 m)
Climb 15 ft (4.6 m)
Crawl 7 ft (2.1 m)

Senses

Passive Perception 8

Saving Throws

Strength +3 Dexterity -2 Constitution +2 Intelligence -4 Wisdom -2 Charisma -5

Languages

-

Resistances & Immunities

Damage Immunities
lightning,slashing,grappled,poisoned,Ooze Resilience
Damage Resistances
acid,Ooze Resilience

Traits

Amorphous

The ochre jelly can move through a space as narrow as 1 inch wide without squeezing.

Ooze Nature

The ochre jelly doesn't require sleep.

Ooze Resilience

The ochre jelly is resistant to the restrained condition, and it is immune to exhaustion and to the blinded, charmed, deafened, frightened, and prone conditions.

Overwhelming Stench

A creature that starts its turn within 10 feet of the ochre jelly must succeed on a DC 13 CON save or be poisoned until the start of its next turn. If a creature fails the save by 5 or more, it must spend its turn retching uncontrollably and be unable to move or act.

Spider Climb

The ochre jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Pseudopod

+5 to hit, reach 10 ft (3 m). Hit: 2d6+3 plus 2d6 poison damage.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6+3) bludgeoning damage plus 7 (2d6) acid damage. If the target is poisoned, it must succeed on a DC 13 CON save or also take 5 (2d4) poison damage.

Reactions

Split

When an ochre jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new ochre jellies if it has at least 10 HP. Each new jelly has HP equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly.

About Ochre Jelly

Ochre Jelly is a large ooze with a Challenge Rating of 2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 8 and possesses 71 hit points (derived from None).

Ochre Jelly has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Ochre Jelly

3 tips available

When using Ochre Jelly in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 15 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.
  • Amorphous Movement: This creature can squeeze through spaces as small as 1 inch! Traditional barriers are ineffective. Use 'Wall of Force', 'Forcecage', or magical barriers to contain it.

Player Guide: Facing Ochre Jelly

3 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 15 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.
  • Contain Amorphous Creature: This creature can squeeze through tiny spaces! Traditional barriers won't work. Use 'Wall of Force', 'Forcecage', or magical barriers. 'Create Bonfire' can block movement.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Ochre Jelly?
Ochre Jelly has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Ochre Jelly?
Ochre Jelly is a Large Ooze, which affects how certain spells and abilities interact with it.
What languages does Ochre Jelly speak?
Ochre Jelly can communicate in -.

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