Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Abyssal
Resistances & Immunities
Traits
Charge
If the minotaur moves at least 10 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 14 STR save or be pushed up to 10 feet away from the minotaur and knocked prone.
Labyrinthine Recall
The minotaur can perfectly recall any path it has traveled.
Monstrosity Resilience
The minotaur is resistant to exhaustion and to the frightened condition.
Reckless
At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Siege Monster
The minotaur deals double damage to objects and structures.
Actions
Gore
+6 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage.
Greataxe
+6 to hit, reach 5 ft (1.5 m). Hit: 2d12+4 slashing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12+4) slashing damage.
Multiattack
The minotaur makes one Gore attack and one Greataxe attack.
Bonus Actions
Bleeding Frenzy
The minotaur enters a frenzy until the start of its next turn. Until the frenzy ends, the minotaur deals an extra 3 (1d6) damage of the weapon's type each time it hits with a melee weapon attack, and the minotaur takes an extra 3 (1d6) damage of the weapon's type the first time it is hit with a melee weapon attack before the frenzy ends.
About Minotaur
Minotaur is a large monstrosity with a Challenge Rating of 3. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 80 hit points (derived from None).
Minotaur has communication capabilities including Abyssal. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Minotaur
2 tips available
GM Tips: Using Minotaur
When using Minotaur in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Minotaur
2 strategies available
Player Guide: Facing Minotaur
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Minotaur?
- Minotaur has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Minotaur?
- Minotaur is a Large Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Minotaur speak?
- Minotaur can communicate in Abyssal.
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