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Minotaur Skeleton

Large · Undead · CR 2 · Chaotic Evil

Source. Black Flag SRD
Armor Class
12 (natural armor)
Hit Points and Hit Dice
63
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
10
+0
CON
14
+2
INT
6
-2
WIS
8
-1
CHA
4
-3

Overview

Category Monsters
Size Large
Type Undead
Alignment Chaotic Evil
XP 450
Initiative Bonus +0

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 9

Saving Throws

Strength +4 Dexterity +0 Constitution +2 Intelligence -2 Wisdom -1 Charisma -3

Languages

understands the languages it knew in life but can't speak

Resistances & Immunities

Damage Immunities
Undead Resilience
Damage Resistances
piercing
Damage Vulnerabilities
bludgeoning

Traits

Charge

If the minotaur skeleton moves at least 10 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 14 STR save or be pushed up to 10 feet away from the skeleton and knocked prone.

False Appearance

While the minotaur skeleton remains motionless and prone, it is indistinguishable from an inanimate minotaur skeleton.

Labyrinthine Memories

The minotaur skeleton has advantage on checks and saves to avoid becoming lost or to recall a path it has previously traveled.

Undead Nature

The skeleton doesn't require air, food, drink, or sleep.

Undead Resilience

The skeleton is immune to poison damage, to exhaustion, and to the poisoned condition.

Actions

Gore

+6 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 piercing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage.

Greataxe

+6 to hit, reach 5 ft (1.5 m). Hit: 2d12+4 slashing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12+4) slashing damage.

Reactions

Counterattack

Recharge 6

When a creature the minotaur skeleton can see hits it with a melee attack while within 5 feet of it, the skeleton can make one Gore attack against the attacker.

About Minotaur Skeleton

Minotaur Skeleton is a large undead with a Challenge Rating of 2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 63 hit points (derived from None).

Minotaur Skeleton has communication capabilities including understands the languages it knew in life but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Minotaur Skeleton

2 tips available

When using Minotaur Skeleton in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Minotaur Skeleton

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Minotaur Skeleton?
Minotaur Skeleton has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Minotaur Skeleton?
Minotaur Skeleton is a Large Undead, which affects how certain spells and abilities interact with it.
What languages does Minotaur Skeleton speak?
Minotaur Skeleton can communicate in understands the languages it knew in life but can't speak.

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