Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
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Resistances & Immunities
Traits
Adhesive (Object Form Only)
The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only)
While the mimic remains motionless, it is indistinguishable from an ordinary object.
Grappler
The mimic has advantage on attack rolls against any creature grappled by it.
Monstrosity Resilience
The mimic is resistant to exhaustion and to the frightened condition.
Actions
Bite
+5 to hit, reach 5 ft (1.5 m). Hit: 1d8+3 plus 2d6 acid damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one grappled creature. Hit: 7 (1d8+3) piercing damage plus 7 (2d6) acid damage.
Multiattack
The mimic makes two Pseudopod attacks. If it is grappling a creature, it can replace one attack with a Bite attack.
Pseudopod
+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 bludgeoning damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bonus Actions
Change Shape
The mimic transforms into a Large or smaller object or back into its true, amorphous form, which is a Monstrosity. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Reactions
Prey Shield
When a creature the mimic can see hits it with an attack while it is grappling a creature, the mimic can roll the grappled creature in front of the blow, forcing the grappled creature to take the damage instead.
About Mimic
Mimic is a medium monstrosity with a Challenge Rating of 2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 12 and possesses 58 hit points (derived from None).
Mimic has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Mimic
2 tips available
GM Tips: Using Mimic
When using Mimic in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Mimic
2 strategies available
Player Guide: Facing Mimic
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Mimic?
- Mimic has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Mimic?
- Mimic is a Medium Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Mimic speak?
- Mimic can communicate in -.
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Related D&D 5e Content
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