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Mimic

Medium · Monstrosity · CR 2 · Chaotic Evil

Source. Black Flag SRD
Armor Class
12 (natural armor)
Hit Points and Hit Dice
58
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
12
+1
CON
14
+2
INT
4
-3
WIS
12
+1
CHA
8
-1

Overview

Category Monsters
Size Medium
Type Monstrosity
Alignment Chaotic Evil
XP 450
Initiative Bonus +1

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Passive Perception 11

Saving Throws

Strength +3 Dexterity +1 Constitution +2 Intelligence -3 Wisdom +1 Charisma -1

Languages

-

Resistances & Immunities

Damage Immunities
acid,prone
Damage Resistances
grappled,Monstrosity Resilience
Damage Vulnerabilities
cold

Traits

Adhesive (Object Form Only)

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only)

While the mimic remains motionless, it is indistinguishable from an ordinary object.

Grappler

The mimic has advantage on attack rolls against any creature grappled by it.

Monstrosity Resilience

The mimic is resistant to exhaustion and to the frightened condition.

Actions

Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 1d8+3 plus 2d6 acid damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one grappled creature. Hit: 7 (1d8+3) piercing damage plus 7 (2d6) acid damage.

Multiattack

The mimic makes two Pseudopod attacks. If it is grappling a creature, it can replace one attack with a Bite attack.

Pseudopod

+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 bludgeoning damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bonus Actions

Change Shape

The mimic transforms into a Large or smaller object or back into its true, amorphous form, which is a Monstrosity. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Reactions

Prey Shield

When a creature the mimic can see hits it with an attack while it is grappling a creature, the mimic can roll the grappled creature in front of the blow, forcing the grappled creature to take the damage instead.

About Mimic

Mimic is a medium monstrosity with a Challenge Rating of 2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 58 hit points (derived from None).

Mimic has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Mimic

2 tips available

When using Mimic in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Mimic

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Mimic?
Mimic has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Mimic?
Mimic is a Medium Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Mimic speak?
Mimic can communicate in -.

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