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Merrow

Large · Monstrosity · CR 2 · Chaotic Evil

Source. Black Flag SRD
Armor Class
13 (natural armor)
Hit Points and Hit Dice
60
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
10
+0
CON
14
+2
INT
8
-1
WIS
10
+0
CHA
8
-1

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Chaotic Evil
XP 450
Initiative Bonus +0

Movement

Walk 10 ft (3 m)
Swim 40 ft (12.2 m)
Climb 5 ft (1.5 m)
Crawl 5 ft (1.5 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Saving Throws

Strength +4 Dexterity +0 Constitution +2 Intelligence -1 Wisdom +0 Charisma -1

Languages

Aquan,Common

Resistances & Immunities

Damage Resistances
Monstrosity Resilience

Traits

Amphibious

The merrow can breathe air and water.

Monstrosity Resilience

The merrow is resistant to exhaustion and to the frightened condition.

Actions

Bite

+6 to hit, reach 5 ft (1.5 m). Hit: 1d8+4 piercing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage.

Claw

+6 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 slashing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) slashing damage.

Harpoon

+6 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 psychic damage.

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6+4) piercing damage, and the harpoon sticks in the target. While the harpoon is stuck, the merrow can't make Harpoon attacks against other targets, and the target and merrow can't move farther than 60 feet away from each other. A creature, including the target, can take its action to detach the harpoon by succeeding on a DC 14 STR check. Alternatively, the cord connecting the merrow to the harpoon can be attacked and destroyed (AC 10; HP 15; immune to bludgeoning, poison, and psychic damage), dislodging the harpoon into an unoccupied space within 5 feet of the target and preventing the merrow from using Recall Harpoon.

Multiattack

The merrow makes one Bite attack and two Claw attacks. It can replace one Claw attack with a Harpoon attack.

Bonus Actions

Recall Harpoon

The merrow pulls on the cord connected to its harpoon, returning the harpoon to its empty hand. If the harpoon is stuck in a creature, that creature must succeed on a DC 14 STR save or be pulled up to 20 feet toward the merrow. Regardless, the harpoon is dislodged and returned to the merrow's hand.

Shoving Rush

The merrow takes the Dash action. If it moves, it can propel itself into one creature it can see along its path. The target must succeed on a DC 14 STR save or be knocked prone. This movement doesn't provoke opportunity attacks from a target that fails this save.

About Merrow

Merrow is a large monstrosity with a Challenge Rating of 2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 60 hit points (derived from None).

Merrow has communication capabilities including Aquan,Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Merrow

1 tips available

When using Merrow in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Merrow

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Merrow?
Merrow has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Merrow?
Merrow is a Large Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Merrow speak?
Merrow can communicate in Aquan,Common.

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