Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Common,plus any two languages
Traits
Tools of the Trade
The mechanist is proficient with tinker tools and doubles its proficiency bonus for any ability check it makes with tinker tools.
Actions
Light Crossbow
+3 to hit, range 80/320 ft (24.4/97.5 m). Hit: 1d8+1 piercing damage.
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8+1) piercing damage.
Multiattack
The mechanist makes two Warhammer or Light Crossbow attacks.
Repair
The mechanist touches one friendly Construct it can see. The target regains 5 (2d4) HP.
Warhammer
+5 to hit, reach 5 ft (1.5 m). Hit: 1d8+3 bludgeoning damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage, or 8 (1d10+3) bludgeoning damage if used with two hands.
Bonus Actions
Quick Creation
The mechanist cobbles together various machine parts it is carrying and creates a Tiny Construct. The Construct obeys the mechanist's spoken commands. It uses the statistics of a solodron but it isn't a mechadron or part of the Plan. The mechanist can have up to two such Constructs under its control at one time. Each Construct remains for 1 minute, until the mechanist dies, or until the mechanist uses this bonus action again to dismiss one or both of them.
Reactions
Magnetic Pulse
When a creature the mechanist can see attacks it with a weapon made at least partially of metal while within 5 feet of it, the mechanist can release a magical, magnetic pulse. The attacker must succeed on a DC 13 DEX save or have disadvantage on the attack roll.
About Mechanist
Mechanist is a medium humanoid with a Challenge Rating of 2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 60 hit points (derived from None).
Mechanist has communication capabilities including Common,plus any two languages. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Mechanist
2 tips available
GM Tips: Using Mechanist
When using Mechanist in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Mechanist
2 strategies available
Player Guide: Facing Mechanist
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Mechanist?
- Mechanist has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Mechanist?
- Mechanist is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Mechanist speak?
- Mechanist can communicate in Common,plus any two languages.
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