Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Common and one other language
Resistances & Immunities
Traits
Chivalrous Presence
The knight exudes a powerful presence. At the start of each of the knight's turns, it chooses one of the following presences, which lasts until the start of the knight's next turn.
- Empowering Presence. Each friendly creature that starts its turn within 15 feet of the knight has advantage on the first attack roll it makes before this presence ends.
- Protective Presence. Hostile creatures have disadvantage on attack rolls against friendly creatures within 5 feet of the knight.
- Unwavering Presence. Each friendly creature within 15 feet of the knight is resistant to the charmed and frightened conditions.
Actions
Greatsword
+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage.
Javelin
+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 piercing damage.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6+3) piercing damage.
Multiattack
The knight makes three Greatsword attacks, or it makes four Javelin attacks.
Bonus Actions
Champion's Challenge
The knight challenges one creature it can see within 30 feet of it. The target must succeed on a DC 13 CHA save or have disadvantage on attack rolls against creatures that aren't the knight until the end of its next turn.
About Knight
Knight is a medium humanoid with a Challenge Rating of 3. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 68 hit points (derived from None).
Knight has communication capabilities including Common and one other language. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Knight
2 tips available
GM Tips: Using Knight
When using Knight in your D&D 5e campaign, consider these tactical approaches:
-
Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Knight
2 strategies available
Player Guide: Facing Knight
When your party encounters this creature, keep these strategies in mind:
-
Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Knight?
- Knight has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Knight?
- Knight is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Knight speak?
- Knight can communicate in Common and one other language.
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