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Insect, Giant Scorpion

Large · Beast · CR 3 · Chaotic Evil

Source. Black Flag SRD
Armor Class
15 (natural armor)
Hit Points and Hit Dice
76
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
12
+1
CON
14
+2
INT
1
-5
WIS
8
-1
CHA
2
-4

Overview

Category Monsters
Size Large
Type Beast
Alignment Chaotic Evil
XP 700
Initiative Bonus +1

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Burrow 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Passive Perception 9

Saving Throws

Strength +2 Dexterity +1 Constitution +2 Intelligence -5 Wisdom -1 Charisma -4

Languages

-

Resistances & Immunities

Damage Resistances
poison,poisoned

Actions

Claw

+4 to hit, reach 5 ft (1.5 m). Hit: 1d8+2 bludgeoning damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

Multiattack

The giant scorpion makes two Claw attacks and one Sting attack.

Sting

+4 to hit, reach 10 ft (3 m). Hit: 1d10+2 plus 2d6 poison damage.

Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 7 (1d10+2) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 12 CON save or be poisoned until the end of its next turn.

Reactions

Reflexive Sting

When a creature the scorpion can see attacks it while within 10 feet of the scorpion, the scorpion can whip its tail defensively at the creature. The attacker must succeed on a DC 12 DEX save or take 5 (1d10) piercing damage.

About Insect, Giant Scorpion

Insect, Giant Scorpion is a large beast with a Challenge Rating of 3. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 76 hit points (derived from None).

Insect, Giant Scorpion has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Insect, Giant Scorpion

1 tips available

When using Insect, Giant Scorpion in your D&D 5e campaign, consider these tactical approaches:

  • Burrowing Tactics: This creature can burrow at 20 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.

Player Guide: Facing Insect, Giant Scorpion

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Burrowing Defense: This creature can burrow at 20 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Insect, Giant Scorpion?
Insect, Giant Scorpion has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Insect, Giant Scorpion?
Insect, Giant Scorpion is a Large Beast, which affects how certain spells and abilities interact with it.
What languages does Insect, Giant Scorpion speak?
Insect, Giant Scorpion can communicate in -.

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