Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Common,Terran
Resistances & Immunities
Traits
Earth Glide
The hinn can burrow through nonmagical, unworked earth and stone. While doing so, the hinn doesn't disturb the material through which it moves.
Nebulous (Cloud Form Only)
The hinn's Stealth is 20, it can hover while flying, can't manipulate objects or attack, and it can pass through any space air can pass through without squeezing. In addition, it can enter and hide in any Tiny or larger container, such as a pouch, lamp, backpack, or barrel.
Actions
Create Earth Elemental
The hinn magically creates one earth-based Elemental of CR 5 or lower in an unoccupied space the hinn can see within 30 feet of it. The elemental acts as an ally of the hinn, obeying its spoken commands. The elemental remains for 1 hour, until the hinn dies, or until the hinn dismisses it as a bonus action.
Gem-Studded Mace
+10 to hit, reach 5 ft (1.5 m). Hit: 2d6+6 plus 2d8 piercing damage.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6+6) bludgeoning damage plus 9 (2d8) piercing damage.
Lob Stone
+10 to hit, range 20/60 ft (6.1/18.3 m). Hit: 3d10+6 bludgeoning damage.
Ranged Weapon Attack: +10 to hit, range 20/60 ft., one target. Hit: 22 (3d10+6) bludgeoning damage.
Multiattack
The hinn makes three Gem-Studded Mace or Lob Stone attacks. If two Gem-Studded Mace attacks hit one creature, the target must succeed on a DC 16 CON save or be stunned until the end of its next turn.
Travel the Planes
The hinn transports itself to a different plane of existence. This works like the plane shift spell, except it can affect only itself and can't use this action to banish an unwilling creature.
Bonus Actions
Churned Earth
The hinn causes the ground on a point it can see within 60 feet of it to erupt. Each creature within 15 feet of that point must succeed on a DC 16 DEX save or take 10 (3d6) bludgeoning damage and be knocked prone.
Genie Shape
The hinn magically transforms into a Medium cloud of dust filled with miniscule clashing, bursting, and reforming rocks or back into its bipedal form. Its statistics are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its bipedal form if it dies. The hinn can't use this bonus action to transform into its bipedal form while inside a Medium or smaller container.
About Hinn
Hinn is a large elemental with a Challenge Rating of 11. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 199 hit points (derived from None).
Hinn has communication capabilities including Common,Terran. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Hinn
2 tips available
GM Tips: Using Hinn
When using Hinn in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Burrowing Tactics: This creature can burrow at 30 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
Player Guide: Facing Hinn
2 strategies available
Player Guide: Facing Hinn
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Burrowing Defense: This creature can burrow at 30 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 11.
Solo Encounter:
A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 13,200 XP
- Hard: 19,800 XP
- Deadly: 26,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Hinn?
- Hinn has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
- What type of creature is Hinn?
- Hinn is a Large Elemental, which affects how certain spells and abilities interact with it.
- What languages does Hinn speak?
- Hinn can communicate in Common,Terran.
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