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Hill Giant

Huge · Giant · CR 5 · Chaotic Evil

Source. Black Flag SRD
Armor Class
12 (hide armor)
Hit Points and Hit Dice
126
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
10
+0
CON
24
+7
INT
4
-3
WIS
8
-1
CHA
6
-2

Overview

Category Monsters
Size Huge
Type Giant
Alignment Chaotic Evil
XP 1800
Initiative Bonus +0

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Passive Perception 9

Saving Throws

Strength +5 Dexterity +0 Constitution +7 Intelligence -3 Wisdom -1 Charisma -2

Languages

Giant

Resistances & Immunities

Damage Resistances
poison,poisoned,Giant Attributes
Damage Vulnerabilities
Giant Attributes

Traits

Giant Attributes

The hill giant is resistant to the stunned condition, and it is vulnerable to the prone condition.

Show of Might

The hill giant can use STR instead of CHA when making CHA (Intimidation) checks.

Actions

Multiattack

The giant makes two Spiked Tree Branch or Rotten Snack attacks.

Rotten Snack

+8 to hit, range 60/240 ft (18.3/73.2 m). Hit: 2d6+5 plus 2d6 poison damage.

Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 12 (2d6+5) bludgeoning damage plus 7 (2d6) poison damage, and the target must succeed on a DC 16 CON save or be poisoned until the end of its next turn.

Spiked Tree Branch

+8 to hit, reach 10 ft (3 m). Hit: 2d8+5 plus 2d4 piercing damage.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8+5) bludgeoning damage plus 5 (2d4) piercing damage.

Bonus Actions

Body Bounce

The hill giant bumps its stomach, hip, shoulder, knee, or other part of its body into a creature within 10 feet of it. The target must succeed on a DC 16 STR save or be pushed up to 10 feet away from the giant and knocked prone.

About Hill Giant

Hill Giant is a huge giant with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 126 hit points (derived from None).

Hill Giant has communication capabilities including Giant. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Hill Giant

2 tips available

When using Hill Giant in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Hill Giant

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Hill Giant?
Hill Giant has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Hill Giant?
Hill Giant is a Huge Giant, which affects how certain spells and abilities interact with it.
What languages does Hill Giant speak?
Hill Giant can communicate in Giant.

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