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Griffon

Large · Monstrosity · CR 2 · Chaotic Evil

Source. Black Flag SRD
Armor Class
12
Hit Points and Hit Dice
63
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
14
+2
CON
16
+3
INT
2
-4
WIS
12
+1
CHA
8
-1

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Chaotic Evil
XP 450
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Fly 80 ft (24.4 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Saving Throws

Strength +4 Dexterity +2 Constitution +3 Intelligence -4 Wisdom +1 Charisma -1

Languages

-

Resistances & Immunities

Damage Resistances
Monstrosity Resilience

Traits

Heightened Sight

The griffon's Perception is 18 when perceiving by sight.

Monstrosity Resilience

The griffon is resistant to exhaustion and to the frightened condition.

Pack Tactics

The griffon has advantage on attack rolls against a creature if at least one of the griffon's allies is within 5 feet of the creature and the ally isn't incapacitated.

Pounce

If the griffon moves at least 20 feet straight toward a creature and then hits it with a Claws attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the griffon can make one Beak attack against it as a bonus action.

Actions

Beak

+6 to hit, reach 5 ft (1.5 m). Hit: 1d8+4 piercing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage.

Claws

+6 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 slashing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.

Multiattack

The griffon makes one Beak attack and one Claws attack.

About Griffon

Griffon is a large monstrosity with a Challenge Rating of 2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 63 hit points (derived from None).

Griffon has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Griffon

2 tips available

When using Griffon in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Pack Tactics Advantage: This creature has advantage on attack rolls when an ally is within 5 feet! Separate it from its pack or use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.

Player Guide: Facing Griffon

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Counter Pack Tactics: This creature has advantage when allies are nearby! Separate it from its pack. Use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Griffon?
Griffon has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Griffon?
Griffon is a Large Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Griffon speak?
Griffon can communicate in -.

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