Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
-
Resistances & Immunities
Traits
Heightened Sight
The griffon's Perception is 18 when perceiving by sight.
Monstrosity Resilience
The griffon is resistant to exhaustion and to the frightened condition.
Pack Tactics
The griffon has advantage on attack rolls against a creature if at least one of the griffon's allies is within 5 feet of the creature and the ally isn't incapacitated.
Pounce
If the griffon moves at least 20 feet straight toward a creature and then hits it with a Claws attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the griffon can make one Beak attack against it as a bonus action.
Actions
Beak
+6 to hit, reach 5 ft (1.5 m). Hit: 1d8+4 piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage.
Claws
+6 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 slashing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.
Multiattack
The griffon makes one Beak attack and one Claws attack.
About Griffon
Griffon is a large monstrosity with a Challenge Rating of 2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 12 and possesses 63 hit points (derived from None).
Griffon has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Griffon
2 tips available
GM Tips: Using Griffon
When using Griffon in your D&D 5e campaign, consider these tactical approaches:
-
Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
-
Pack Tactics Advantage: This creature has advantage on attack rolls when an ally is within 5 feet! Separate it from its pack or use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.
Player Guide: Facing Griffon
2 strategies available
Player Guide: Facing Griffon
When your party encounters this creature, keep these strategies in mind:
-
Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
-
Counter Pack Tactics: This creature has advantage when allies are nearby! Separate it from its pack. Use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Griffon?
- Griffon has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Griffon?
- Griffon is a Large Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Griffon speak?
- Griffon can communicate in -.
Related D&D 5e Content
Related D&D 5e Content
Explore more about monstrosity creatures and D&D 5e mechanics:
Related Creatures
Amethyst Dragon Wyrmling
Dragon · CR 2
Ankylosaurus
Beast · CR 3
Animated Armor
Construct · CR 1
Basilisk
Monstrosity · CR 3
Bearded Devil
Fiend · CR 3
Aboleth Thrall
Humanoid · CR 2