Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
-
Resistances & Immunities
Traits
Aberrant Ground
The ground within 10 feet of the mouther is dough-like difficult terrain. A creature that starts its turn in the area must succeed on a DC 13 STR save or its speed is halved until the start of its next turn.
Aberrant Resilience
The mouther is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form.
Gibbering
The mouther babbles incoherently while it can see any creature and isn't incapacitated. A creature that starts its turn within 20 feet of the mouther and that can hear the gibbering must succeed on a DC 13 WIS save or it can't take reactions until the start of its next turn and must roll a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and moves its full speed in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.
Actions
Bite
+4 to hit, reach 5 ft (1.5 m). Hit: 2d8+2 piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 11 (2d8+2) piercing damage.
Multiattack
The gibbering mouther makes two Bite attacks. If both attacks hit one Medium or smaller creature, the target must succeed on a DC 13 STR save or be knocked prone.
Rend Mind
One creature the mouther can see within 30 feet of it must succeed on a DC 13 WIS save or take 18 (4d8) psychic damage and suffer a random, short-term dread effect for 1 minute
Bonus Actions
Blinding Spittle
The mouther spits an otherworldly goo at up to two creatures it can see within 30 feet of it. Each target must succeed on a DC 13 DEX save or be blinded until the end of its next turn.
About Gibbering Mouther
Gibbering Mouther is a medium aberration with a Challenge Rating of 2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 9 and possesses 72 hit points (derived from None).
Gibbering Mouther has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Gibbering Mouther
1 tips available
GM Tips: Using Gibbering Mouther
When using Gibbering Mouther in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 10 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Gibbering Mouther
1 strategies available
Player Guide: Facing Gibbering Mouther
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 10 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Gibbering Mouther?
- Gibbering Mouther has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Gibbering Mouther?
- Gibbering Mouther is a Medium Aberration, which affects how certain spells and abilities interact with it.
- What languages does Gibbering Mouther speak?
- Gibbering Mouther can communicate in -.
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