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Druid

Medium · Humanoid · CR 2 · Chaotic Evil

Source. Black Flag SRD
Armor Class
11 (16 with barkskin)
Hit Points and Hit Dice
66
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
12
+1
CON
12
+1
INT
12
+1
WIS
16
+3
CHA
10
+0

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Evil
XP 450
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 13

Saving Throws

Strength +0 Dexterity +1 Constitution +1 Intelligence +1 Wisdom +3 Charisma +0

Languages

Druidic plus any two languages

Actions

Flowering Quarterstaff

+5 to hit, reach 5 ft (1.5 m). Hit: 1d8+3 plus 2d4 poison damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage plus 5 (2d4) poison damage.

Multiattack

The druid makes two Flowering Quarterstaff or Poison Bolt attacks.

Poison Bolt

+5 to hit, range 60 ft (18.3 m). Hit: 3d4+3 poison damage.

Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (3d4+3) poison damage.

Spellcasting

The druid casts one of the following spells, using WIS as the spellcasting ability (spell save DC 13).

  • At Will: druidcraft, speak with animals
  • 3/Day Each: entangle, cure wounds, thunderwave
  • 2/Day Each: barkskin, spike growth

Bonus Actions

Change Shape

The druid magically transforms into a Medium or smaller Beast that has a challenge rating no higher than its own, or back into its true form, which is Humanoid. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies. In a new form, the druid retains its HP, ability to speak, proficiencies, and INT, WIS, and CHA modifiers, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

About Druid

Druid is a medium humanoid with a Challenge Rating of 2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 11 and possesses 66 hit points (derived from None).

Druid has communication capabilities including Druidic plus any two languages. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Druid

2 tips available

When using Druid in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Druid

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Druid?
Druid has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Druid?
Druid is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Druid speak?
Druid can communicate in Druidic plus any two languages.

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