Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
any one language (usually Common)
Resistances & Immunities
Traits
Dark Devotion
The fanatic is resistant to the charmed and frightened conditions.
Unholy Weapons
The fanatic's weapons are coated in dark, magical flames. When the fanatic hits with any weapon, the weapon deals an extra 2d6 fire damage or necrotic damage (included in the attack), the fanatic's choice.
Actions
Multiattack
The fanatic makes two Sacrificial Dagger or Unholy Bolt attacks.
Sacrificial Dagger
+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 plus 2d6 slashing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2) slashing damage plus 7 (2d6) fire damage or necrotic damage (the fanatic's choice). If the target is paralyzed, prone, stunned, or unconscious, it takes an extra 2 (1d4) slashing damage.
Spellcasting
The fanatic casts one of the following spells, using WIS as the spellcasting ability (spell save DC 13).
- At Will: light, thaumaturgy
- 3/Day Each: bane, command
2/day: hold
Unholy Bolt
+5 to hit, range 60 ft (18.3 m). Hit: 2d6+3 necrotic damage.
Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (2d6+3) fire damage or necrotic damage (the fanatic's choice).
Bonus Actions
Unholy Brand
One creature the fanatic can see within 30 feet of it must succeed on a DC 13 CHA save or be marked with an unholy brand until the start of the fanatic's next turn. While the creature is branded, Fiends and cultists have advantage on attack rolls against it.
About Cultist, Fanatic
Cultist, Fanatic is a medium humanoid with a Challenge Rating of 2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 60 hit points (derived from None).
Cultist, Fanatic has communication capabilities including any one language (usually Common). This allows it to interact verbally with various creatures and characters.
GM Tips: Using Cultist, Fanatic
1 tips available
GM Tips: Using Cultist, Fanatic
When using Cultist, Fanatic in your D&D 5e campaign, consider these tactical approaches:
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
Player Guide: Facing Cultist, Fanatic
1 strategies available
Player Guide: Facing Cultist, Fanatic
When your party encounters this creature, keep these strategies in mind:
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Cultist, Fanatic?
- Cultist, Fanatic has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Cultist, Fanatic?
- Cultist, Fanatic is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Cultist, Fanatic speak?
- Cultist, Fanatic can communicate in any one language (usually Common).
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