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Bearded Devil

Medium · Fiend · CR 3 · Chaotic Evil

Source. Black Flag SRD
Armor Class
13 (natural armor)
Hit Points and Hit Dice
63
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
14
+2
CON
18
+4
INT
8
-1
WIS
14
+2
CHA
10
+0

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Chaotic Evil
XP 700
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 12

Saving Throws

Strength +5 Dexterity +2 Constitution +4 Intelligence -1 Wisdom +2 Charisma +0

Languages

Infernal,telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
Devilish Resilience
Damage Resistances
Devilish Resilience

Traits

Devilish Resilience

The devil is resistant to cold damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition.

Devil's Sight

Magical darkness doesn't impede the devil's darkvision.

Magic Resistance

The devil has advantage on saves against spells and other magical effects.

Show Mettle

While it can see a superior devil, such as a barbed devil, pit fiend, or similar, the bearded devil has advantage on saves against being charmed and frightened.

Actions

Beard Spines

+5 to hit, reach 5 ft (1.5 m). Hit: 2d4+3 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d4+3) piercing damage, and the target must succeed on a DC 13 CON save or be poisoned for 1 minute. While poisoned in this way, the target can't regain HP. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success.

Glaive

+5 to hit, reach 10 ft (3 m). Hit: 1d10+3 slashing damage.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10+3) slashing damage. If the target is a creature other than a Construct or Undead, it must succeed on a DC 13 CON save or lose 3 (1d6) HP at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 3 (1d6). Any creature can take an action to stanch the wound with a successful DC 10 WIS (Medicine) check. The wound also closes if the target receives magical healing, provided the target is capable of regaining HP.

Multiattack

The devil makes two Beard Spines attacks and one Glaive attack.

Bonus Actions

Enhance Pain

The bearded devil enhances the pain in one creature it can see within 30 feet of it that is poisoned from the devil's Beard Spines attack or suffering an infernal wound from the devil's Glaive attack. The target must succeed on a DC 13 CON save or be incapacitated until the end of its next turn, as it doubles over in pain.

About Bearded Devil

Bearded Devil is a medium fiend with a Challenge Rating of 3. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 63 hit points (derived from None).

Bearded Devil has communication capabilities including Infernal,telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Bearded Devil

1 tips available

When using Bearded Devil in your D&D 5e campaign, consider these tactical approaches:

  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Bearded Devil

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Bearded Devil?
Bearded Devil has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Bearded Devil?
Bearded Devil is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Bearded Devil speak?
Bearded Devil can communicate in Infernal,telepathy 120 ft..

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