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Young Red Dragon

Large · Dragon · CR 11 · Chaotic Evil

Armor Class
18
Hit Points and Hit Dice
178 (17d10+85)
Challenge Rating CR
11

Ability Scores

Core attributes and their modifiers.

STR
22
+6
DEX
10
+0
CON
20
+5
INT
14
+2
WIS
12
+1
CHA
18
+4

Overview

Category Monsters
Size Large
Type Dragon
Alignment Chaotic Evil
XP 7200
Initiative Bonus +0

Movement

Walk 40 ft (12.2 m)
Fly 80 ft (24.4 m)
Swim 20 ft (6.1 m)
Climb 40 ft (12.2 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 120 ft (36.6 m)
Blindsight 30 ft (9.1 m)
Passive Perception 18

Saving Throws

Dexterity +4 Constitution +9 Wisdom +5 Charisma +8

Skills

Intimidation +8 Perception +5 Stealth +4

Languages

Common, Draconic

Resistances & Immunities

Damage Immunities
fire

Traits

Innate Spellcasting

The dragons spellcasting ability is Charisma (save DC 16). It can innately cast the following spells, requiring no material components.
- 3/Day Each:Command, Hold Person

Searing Heat

A creature that starts its turn touching the dragon, or touches it or hits it with a melee attack for the first time on a turn, takes 3 (1d6) fire damage.

Volcanic Tyrant

The dragon is immune to the effects of poisonous gases caused by volcanic environments. It also ignores difficult terrain caused by lava.

Actions

Bite

+10 to hit, reach 10 ft (3 m). Hit: 3d10+6 plus 1d8 fire damage.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) fire damage.

Claw

+10 to hit, reach 5 ft (1.5 m). Hit: 2d8+6 slashing damage.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.

Fire Breath

Recharge 5–6

The dragon exhales a blast of fire that fills a 30-foot cone. Each creature in that area makes a DC 17 Dexterity saving throw taking 52 (15d6) fire damage on a failed save or half damage on a success. A creature that fails the saving throw also takes 5 (1d10) ongoing fire damage. While affected by this ongoing damage it is frightened of the dragon. A creature can use an action to end the ongoing damage.

Multiattack

The dragon attacks once with its bite and twice with its claws.

About Young Red Dragon

Young Red Dragon is a large dragon with a Challenge Rating of 11. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 178 hit points (derived from 17d10+85).

Young Red Dragon has communication capabilities including Common, Draconic. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Young Red Dragon

3 tips available

When using Young Red Dragon in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Climbing Advantage: This creature can climb at 40 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Young Red Dragon

3 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Climbing Defense: This creature can climb at 40 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 11.

Solo Encounter:

A single character of level 15 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 13,200 XP
  • Hard: 19,800 XP
  • Deadly: 26,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Young Red Dragon?
Young Red Dragon has a Challenge Rating of 11, making it appropriate for parties of level 11.0.
What type of creature is Young Red Dragon?
Young Red Dragon is a Large Dragon, which affects how certain spells and abilities interact with it.
What languages does Young Red Dragon speak?
Young Red Dragon can communicate in Common, Draconic.

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