Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
any two
Traits
Spellcasting
The priest is a 5th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 13 +5to hit with spell attacks). They have the following cleric spells prepared:
- Cantrips (at will): Sacred Flame, Thaumaturgy, Minor Illusion
- 1st-Level (4 slots): Ceremony, Detect Evil and Good, Healing Word, Disguise Self
- 2nd-Level (3 slots): Lesser Restoration, Invisibility
- 3rd-Level (2 slots): Spirit Guardians, Major Image
Actions
Invisibility
(2nd-Level; V, S, M, Concentration) The priest or a creature they touch is invisible for 1 hour. The spell ends if the invisible creature attacks or casts a spell.
Mace
+3 to hit, reach 5 ft (1.5 m). Hit: 1d6+1 radiant damage.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. On a hit the priest can expend a spell slot to deal 7 (2d6) radiant damage plus an extra 3 (1d6) radiant damage for each level of the spell slot expended above 1st.
Sacred Flame
(Cantrip; V, S) One creature the priest can see within 60 feet makes a DC 13 Dexterity saving throw taking 9 (2d8) radiant damage on a failure. This spell ignores cover.
Spirit Guardians
(3rd-Level; V, S, M, Concentration) Spectral forms surround the priest in a 10-foot radius for 10 minutes. The priest can choose creatures they can see to be unaffected by the spell. Other creatures treat the area as difficult terrain and when a creature enters the area for the first time on a turn or starts its turn there it makes a DC 13 Wisdom saving throw taking 10 (3d6) radiant or necrotic damage (priests choice) on a failure or half damage on a success.
Bonus Actions
Healing Word
(1st-Level; V) The priest or a living creature within 60 feet regains 5 (1d4 + 3) hit points. The priest can't cast this spell and a 1st-level or higher spell on the same turn.
About Trickster Priest
Trickster Priest is a medium humanoid with a Challenge Rating of 2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 12 and possesses 32 hit points (derived from 5d8+10).
Trickster Priest has communication capabilities including any two. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Trickster Priest
2 tips available
GM Tips: Using Trickster Priest
When using Trickster Priest in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Trickster Priest
2 strategies available
Player Guide: Facing Trickster Priest
When your party encounters this creature, keep these strategies in mind:
-
Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Trickster Priest?
- Trickster Priest has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Trickster Priest?
- Trickster Priest is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Trickster Priest speak?
- Trickster Priest can communicate in any two.
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