Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common, Scorpionfolk
Actions
Claw
+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 bludgeoning damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage and the target is grappled (escape DC 12). Until this grapple ends the scorpionfolk can't attack a different target with its claws.
Javelin
+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 piercing damage.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Bonus Actions
Sting
Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target makes a DC 12 Constitution saving throw, taking 16 (3d10) poison damage on a failure or half damage on a success.
About Scorpionfolk
Scorpionfolk is a large monstrosity with a Challenge Rating of 3. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 52 hit points (derived from 7d10+14).
Scorpionfolk has communication capabilities including Common, Scorpionfolk. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Scorpionfolk
2 tips available
GM Tips: Using Scorpionfolk
When using Scorpionfolk in your D&D 5e campaign, consider these tactical approaches:
-
Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
-
Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Scorpionfolk
2 strategies available
Player Guide: Facing Scorpionfolk
When your party encounters this creature, keep these strategies in mind:
-
Moderate Threat: Prepare standard combat tactics
-
Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Scorpionfolk?
- Scorpionfolk has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Scorpionfolk?
- Scorpionfolk is a Large Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Scorpionfolk speak?
- Scorpionfolk can communicate in Common, Scorpionfolk.
Related D&D 5e Content
Related D&D 5e Content
Explore more about monstrosity creatures and D&D 5e mechanics:
Related Creatures
Abominable Snowman
Monstrosity · CR 4
Azer
Elemental · CR 2
Azer Forgemaster
Elemental · CR 4
Bandit Captain
Humanoid · CR 3
Ankheg Queen
Monstrosity · CR 3
Amethyst Dragon Wyrmling
Dragon · CR 2