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Scarecrow Harvester

Medium · Construct · CR 4 · Chaotic Evil

Armor Class
14
Hit Points and Hit Dice
67 (9d8+27)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
18
+4
CON
16
+3
INT
12
+1
WIS
14
+2
CHA
16
+3

Overview

Category Monsters
Size Medium
Type Construct
Alignment Chaotic Evil
XP 1100
Initiative Bonus +4

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 12

Languages

understands the languages of its creator but can't speak

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
bludgeoning, piercing
Condition Immunities
charmed, fatigue, frightened, paralyzed, petrified, poisoned

Traits

Flammable

After taking fire damage, the scarecrow catches fire and takes 5 (1d10) ongoing fire damage if it isnt already suffering ongoing fire damage. A creature can spend an action to extinguish this fire.

Spell-created

The DC for Dispel Magic to disable this creature is 19. A disabled scarecrow is inanimate. After one hour, it becomes animate again unless its body has been destroyed.

Actions

Claw

+6 to hit, reach 5 ft (1.5 m). Hit: 1d8+4 plus 1d6 necrotic damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 3 (1d6) necrotic damage.

Fire Breath

Recharge 4–6

The scarecrow exhales fire in a 30-foot cone. Each creature in the area makes a DC 13 Dexterity saving throw taking 14 (4d6) fire damage on a failed save or half damage on a success.

Invisibility

1/day

The scarecrow along with any mount it is riding is invisible for 1 hour or until it attacks or uses Scare Fire Breath or Pumpkin Head.

Multiattack

The scarecrow uses Scare and makes two claw attacks.

Pumpkin Head

1/day

The scarecrow throws its head up to 60 feet. Each creature within 20 feet of the head makes a DC 13 Dexterity saving throw taking 21 (6d6) fire damage on a failed save or half damage on a success. After using this action the scarecrow no longer has a head. It can still use its senses but can no longer use Fire Breath. It can create a new head when it finishes a long rest.

Scare

Each creature of the scarecrows choice within 30 feet that can see the scarecrow makes a DC 13 Wisdom saving throw. On a failure it is magically frightened for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it it is immune to Scare for 24 hours.

About Scarecrow Harvester

Scarecrow Harvester is a medium construct with a Challenge Rating of 4. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 67 hit points (derived from 9d8+27).

Scarecrow Harvester has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Scarecrow Harvester

1 tips available

When using Scarecrow Harvester in your D&D 5e campaign, consider these tactical approaches:

  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Scarecrow Harvester

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Scarecrow Harvester?
Scarecrow Harvester has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Scarecrow Harvester?
Scarecrow Harvester is a Medium Construct, which affects how certain spells and abilities interact with it.
What languages does Scarecrow Harvester speak?
Scarecrow Harvester can communicate in understands the languages of its creator but can't speak.

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