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Ogre Zombie

Large · Undead · CR 2 · Chaotic Evil

Armor Class
11
Hit Points and Hit Dice
59 (7d10+28)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
6
-2
CON
18
+4
INT
3
-4
WIS
8
-1
CHA
4
-3

Overview

Category Monsters
Size Large
Type Undead
Alignment Chaotic Evil
XP 450
Initiative Bonus -2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 8

Languages

understands Giant but can't speak

Resistances & Immunities

Damage Immunities
poison
Condition Immunities
fatigue, poisoned

Traits

Undead Fortitude (1/Day)

If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.

Undead Nature

A zombie doesnt require air, sustenance, or sleep.

Actions

Bite

+6 to hit, reach 5 ft (1.5 m). Hit: 2d10+4 piercing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target grappled by a zombie. Hit: 15 (2d10 + 4) piercing damage and the zombie regains hit points equal to the damage dealt.

Grab

+6 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 bludgeoning damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage and the target is grappled if its Medium or smaller (escape DC 14) and until the grapple ends the zombie can't grab another target.

Greatclub

+6 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 bludgeoning damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw falling prone on a failure.

Sweeping Strike

+6 to hit, reach 5 ft (1.5 m). Hit: 1d8+4 bludgeoning damage.

Melee Weapon Attack: +6 to hit, reach 5 ft. all creatures within 5 feet. Hit: 8 (1d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw. On a failure it is pushed 10 feet away from the ogre.

About Ogre Zombie

Ogre Zombie is a large undead with a Challenge Rating of 2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 11 and possesses 59 hit points (derived from 7d10+28).

Ogre Zombie has communication capabilities including understands Giant but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Ogre Zombie

2 tips available

When using Ogre Zombie in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Ogre Zombie

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Ogre Zombie?
Ogre Zombie has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Ogre Zombie?
Ogre Zombie is a Large Undead, which affects how certain spells and abilities interact with it.
What languages does Ogre Zombie speak?
Ogre Zombie can communicate in understands Giant but can't speak.

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