Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
understands Giant but can't speak
Resistances & Immunities
Traits
Undead Fortitude (1/Day)
If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.
Undead Nature
A zombie doesnt require air, sustenance, or sleep.
Actions
Bite
+6 to hit, reach 5 ft (1.5 m). Hit: 2d10+4 piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target grappled by a zombie. Hit: 15 (2d10 + 4) piercing damage and the zombie regains hit points equal to the damage dealt.
Grab
+6 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 bludgeoning damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage and the target is grappled if its Medium or smaller (escape DC 14) and until the grapple ends the zombie can't grab another target.
Greatclub
+6 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 bludgeoning damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw falling prone on a failure.
Sweeping Strike
+6 to hit, reach 5 ft (1.5 m). Hit: 1d8+4 bludgeoning damage.
Melee Weapon Attack: +6 to hit, reach 5 ft. all creatures within 5 feet. Hit: 8 (1d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw. On a failure it is pushed 10 feet away from the ogre.
About Ogre Zombie
Ogre Zombie is a large undead with a Challenge Rating of 2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 11 and possesses 59 hit points (derived from 7d10+28).
Ogre Zombie has communication capabilities including understands Giant but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Ogre Zombie
2 tips available
GM Tips: Using Ogre Zombie
When using Ogre Zombie in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Ogre Zombie
2 strategies available
Player Guide: Facing Ogre Zombie
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Ogre Zombie?
- Ogre Zombie has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Ogre Zombie?
- Ogre Zombie is a Large Undead, which affects how certain spells and abilities interact with it.
- What languages does Ogre Zombie speak?
- Ogre Zombie can communicate in understands Giant but can't speak.
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