Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
any two
Traits
Brave
The knight has advantage on saving throws against being frightened.
Steadfast
When a defender would be pushed, pulled, or knocked prone, they are not knocked prone, and the distance of any push or pull is reduced by 10 feet.
Actions
Heavy Crossbow
+3 to hit, range 100/400 ft (30.5/121.9 m). Hit: 1d10+1 piercing damage.
Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Knightly Inspiration
The knight inspires creatures of their choice within 30 feet that can hear and understand them. For the next minute inspired creatures gain an expertise die (1d4) on attack rolls and saving throws. A creature can benefit from only one Knightly Inspiration at a time and the knight cannot target themselves.
Lance
+5 to hit, reach 10 ft (3 m). Hit: 1d12+3 piercing damage.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage. If the knight moves at least 20 feet straight towards the target before the attack they deal an extra 6 (1d12) piercing damage and the target makes a DC 13 Strength saving throw falling prone on a failure. This attack is made at disadvantage against targets within 5 feet.
Multiattack
The defender attacks twice with their warhammer.
Warhammer
+5 to hit, reach 5 ft (1.5 m). Hit: 1d8+3 bludgeoning damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
About Mountain Dwarf Defender
Mountain Dwarf Defender is a medium humanoid with a Challenge Rating of 3. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 20 and possesses 52 hit points (derived from 8d8+16).
Mountain Dwarf Defender has communication capabilities including any two. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Mountain Dwarf Defender
2 tips available
GM Tips: Using Mountain Dwarf Defender
When using Mountain Dwarf Defender in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Mountain Dwarf Defender
2 strategies available
Player Guide: Facing Mountain Dwarf Defender
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Mountain Dwarf Defender?
- Mountain Dwarf Defender has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Mountain Dwarf Defender?
- Mountain Dwarf Defender is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Mountain Dwarf Defender speak?
- Mountain Dwarf Defender can communicate in any two.
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