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Miremuck Goblin King

Medium · Humanoid · CR 3 · Chaotic Evil

Armor Class
15
Hit Points and Hit Dice
62 (8d8+16)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
16
+3
CON
10
+0
INT
12
+1
WIS
8
-1
CHA
18
+4

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Evil
XP 700
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 9

Skills

Deception +8 Persuasion +8 Stealth +7

Languages

Common, Goblin

Traits

Death Transformation

When a goblin king is slain,whichever goblin killed them will suddenly transforminto a new goblin king (or queen), their stats replacedwith the goblin kings stats. All surrounding goblinsare inclined thereafter to obey the new goblin king.If a goblin king is slain by a non-goblinoid creature,whichever goblin volunteers for the position first isthe one transformed. Goblins are extremely hesitantto do such a thing, as responsibility and stewardshipare such hard work.

Actions

Charm Person

1/day

Once per day the goblin king can castcharm personas a 3rd-level spell allowing him tocharm three creatures within 60 feet. The goblinkings spell save DC is 14.

Rapier

+4 to hit, reach 5 ft (1.5 m). Hit: 1d8+1 piercing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) piercing damage.

Reactions

Parry

The goblin king adds 2 to his AC against onemelee attack that would hit him. To do this the goblinking must see the attacker and be wielding a meleeweapon.

About Miremuck Goblin King

Miremuck Goblin King is a medium humanoid with a Challenge Rating of 3. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 62 hit points (derived from 8d8+16).

Miremuck Goblin King has communication capabilities including Common, Goblin. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Miremuck Goblin King

2 tips available

When using Miremuck Goblin King in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Miremuck Goblin King

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Miremuck Goblin King?
Miremuck Goblin King has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Miremuck Goblin King?
Miremuck Goblin King is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Miremuck Goblin King speak?
Miremuck Goblin King can communicate in Common, Goblin.

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