Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Resistances & Immunities
Traits
False Appearance
While the mimic is motionless, it is indistinguishable from an inanimate object.
Legendary Resistance (1/Day)
If the mirage monster fails a saving throw, it can choose to succeed instead. When it does so, it immediately shapeshifts into its true form if it has not already done so.
Sticky
A creature, object, or weapon that touches the mimic is stuck to the mimic. A creature can use an action to make a DC 14 Strength check, freeing itself or an object or creature within reach on a success. The effect also ends when the mimic chooses to end it or when the mimic dies.
Telepathic Sense
A mimic telepathically senses the presence of humanoids within 120 feet and gains a mental image of any inanimate object desired by any of the creatures it senses. This ability is blocked by 3 feet of wood or dirt, 1 foot of stone, 1 inch of common metal, or a thin sheet of lead.
Water Soluble
If the mimic is splashed with at least 1 gallon of water, it assumes its true form and the DC to escape its Sticky trait is reduced to 10 until the end of its next turn.
Actions
If a swallowed creature deals 10 or more damage to the mimic in a single turn, or if the mimic dies, the target falls prone in an unoccupied space of its choice within 5 feet of the mimic and is no longer swallowed
Multiattack
The mimic makes a bite attack and a pseudopod attack.
Pseudopod
+6 to hit, reach 5 ft (1.5 m). Hit: 1d4+4 bludgeoning damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage and the target is subjected to the mimics Sticky trait.
Swallow
The mimic makes a bite attack against a Medium or smaller creature restrained by it. If the attack hits and the mimic has not swallowed another creature the target is swallowed and no longer stuck to the mimic. A swallowed creature has total cover from attacks from outside the mimic is blinded and restrained and takes 5 (2d4) acid damage at the start of each of the mimics turns.
Bonus Actions
Shapeshift
The mimic changes its form to resemble an inanimate object of its approximate size or changes into its true form, which is an amorphous blob. Objects it is carrying or stuck to are not transformed. While shapeshifted, its statistics are unchanged. It reverts to its true form if it dies.
Legendary Actions
Bite
+6 to hit, reach 5 ft (1.5 m). Hit: 2d4+4 piercing damage.
The mirage monster attacks with its bite.
Grasping Pseudopod
The mirage monster makes a pseudopod attack with a range of 15 feet. On a hit, the target makes a DC 14 Strength saving throw. On a failure, the target is pulled up to 15 feet towards the mirage monster.
The mirage monster can take 2 legendary actions
Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.
About Mirage Monster
Mirage Monster is a huge monstrosity with a Challenge Rating of 4. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 12 and possesses 76 hit points (derived from 9d12+18).
GM Tips: Using Mirage Monster
2 tips available
GM Tips: Using Mirage Monster
When using Mirage Monster in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Mirage Monster
2 strategies available
Player Guide: Facing Mirage Monster
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Mirage Monster?
- Mirage Monster has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Mirage Monster?
- Mirage Monster is a Huge Monstrosity, which affects how certain spells and abilities interact with it.
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