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Hobgoblin Warlord

Medium · Humanoid · CR 3 · Chaotic Evil

Armor Class
18
Hit Points and Hit Dice
104 (16d8+32)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
14
+2
CON
14
+2
INT
14
+2
WIS
12
+1
CHA
14
+2

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Evil
XP 700
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Saving Throws

Strength +5 Wisdom +3

Skills

Athletics +5 Intimidation +4 Perception +3

Languages

Common, Goblin

Traits

Bloodied Rage

While bloodied, the warlord can attack four times with its greatsword or twice with its javelin when it uses Multiattack but no longer gains the benefit of its Military Training trait.

Elite Recovery

At the end of each of its turns, while bloodied, the hobgoblin can end one condition or effect on itself. It can do this even when unconscious or incapacitated.

Formation Movement

If the hobgoblin begins its turn within 5 feet of an ally that is not incapacitated, its movement doesnt provoke opportunity attacks.

Military Training

The hobgoblin has advantage on ability checks to make a tactical, strategic, or political decision.

Actions

Greatsword

+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 slashing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Javelin

+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 piercing damage.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Multiattack

The hobgoblin attacks twice with its greatsword.

Officers Command

1/day

The hobgoblin inspires creatures of its choice within 30 feet that can hear and understand it and that have a Challenge Rating of 2 or lower. For the next minute inspired creatures gain an expertise die on attack rolls and saving throws. A creature can benefit from only one Officers Command at a time.

About Hobgoblin Warlord

Hobgoblin Warlord is a medium humanoid with a Challenge Rating of 3. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 104 hit points (derived from 16d8+32).

Hobgoblin Warlord has communication capabilities including Common, Goblin. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Hobgoblin Warlord

2 tips available

When using Hobgoblin Warlord in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Hobgoblin Warlord

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Hobgoblin Warlord?
Hobgoblin Warlord has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Hobgoblin Warlord?
Hobgoblin Warlord is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Hobgoblin Warlord speak?
Hobgoblin Warlord can communicate in Common, Goblin.

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