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Earth Elemental

Large · Elemental · CR 5 · Chaotic Evil

Armor Class
17
Hit Points and Hit Dice
114 (12d10+48)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
10
+0
CON
18
+4
INT
6
-2
WIS
10
+0
CHA
6
-2

Overview

Category Monsters
Size Large
Type Elemental
Alignment Chaotic Evil
XP 1800
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Burrow 30 ft (9.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Languages

Terran

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
damage from nonmagical weapons
Damage Vulnerabilities
thunder
Condition Immunities
fatigue, paralyzed, petrified, poisoned, unconscious

Traits

Earth Glide

The elemental can burrow through nonmagical, unworked earth and stone without disturbing it.

Elemental Nature

An elemental doesnt require air, sustenance, or sleep.

Siege Monster

The elemental deals double damage to objects and structures.

Actions

Earths Embrace

+7 to hit, reach 5 ft (1.5 m). Hit: 2d12+4 bludgeoning damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d12 + 4) bludgeoning damage and the target is grappled (escape DC 15). Until this grapple ends the elemental can't burrow or use Earths Embrace and its slam attacks are made with advantage against the grappled target.

Multiattack

The elemental makes two slam attacks.

Rock

+7 to hit, range 30/90 ft (9.1/27.4 m). Hit: 2d10+4 bludgeoning damage.

Ranged Weapon Attack: +7 to hit, range 30/90 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.

Slam

+7 to hit, reach 10 ft (3 m). Hit: 2d8+4 bludgeoning damage.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

About Earth Elemental

Earth Elemental is a large elemental with a Challenge Rating of 5. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 114 hit points (derived from 12d10+48).

Earth Elemental has communication capabilities including Terran. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Earth Elemental

1 tips available

When using Earth Elemental in your D&D 5e campaign, consider these tactical approaches:

  • Burrowing Tactics: This creature can burrow at 30 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.

Player Guide: Facing Earth Elemental

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Burrowing Defense: This creature can burrow at 30 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Earth Elemental?
Earth Elemental has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Earth Elemental?
Earth Elemental is a Large Elemental, which affects how certain spells and abilities interact with it.
What languages does Earth Elemental speak?
Earth Elemental can communicate in Terran.

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