Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
Common, Giant
Traits
Elite Recovery
At the end of each of its turns while bloodied, the ogre can end one condition or effect on itself. It can do this even when unconscious or incapacitated.
Actions
Greatclub
+6 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 bludgeoning damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw falling prone on a failure.
Javelin
+6 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 piercing damage.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Sweeping Strike
+6 to hit, reach 5 ft (1.5 m). Hit: 1d8+4 bludgeoning damage.
Melee Weapon Attack: +6 to hit, reach 5 ft. all creatures within 5 feet. Hit: 8 (1d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw. On a failure it is pushed 10 feet away from the ogre.
About Cave Ogre
Cave Ogre is a large giant with a Challenge Rating of 2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 12 and possesses 119 hit points (derived from 14d10+42).
Cave Ogre has communication capabilities including Common, Giant. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Cave Ogre
2 tips available
GM Tips: Using Cave Ogre
When using Cave Ogre in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Cave Ogre
2 strategies available
Player Guide: Facing Cave Ogre
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Cave Ogre?
- Cave Ogre has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Cave Ogre?
- Cave Ogre is a Large Giant, which affects how certain spells and abilities interact with it.
- What languages does Cave Ogre speak?
- Cave Ogre can communicate in Common, Giant.
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