Spell Reference All Spells

Rise of the Green

8th-level · Evocation

Source Warlock Zine

Casting Time
Action
Range
180 feet
Duration
10 Minutes
Components
V, S, M
Source Information
Combat Reference
Damage
1d6 Bludgeoning
Saving Throw
Strength
Target
1 creature
Description

The spell gives life to existing plants in range. If there are no plants in range, the spell creates undergrowth and trees that persist for the duration. One of the trees becomes a treant friendly to you and your companions. Roll initiative for the treant, which has its own turn. It obeys any verbal commands that you issue to it. If you don't issue it any commands, it defends itself from hostile creatures but otherwise takes no actions. The animated undergrowth creates difficult terrain for your enemies. Additionally, at the beginning of each of your turns, all creatures that are on the ground in range must succeed on a Strength saving throw or become restrained until the spell ends. A restrained creature can use an action to make a Strength (Athletics) check against your spell save DC, ending the effect on itself on a success. If a creature is restrained by plants at the beginning of your turn, it takes 1d6 bludgeoning damage. Finally, the trees swing at each enemy in range, requiring each creature to make a Dexterity saving throw. A creature takes 6d6 bludgeoning damage on a failed save or half as much damage on a successful one. You can use a bonus action to recenter the spell on yourself. This does not grow additional trees in areas that previously had none.

At Higher Levels

When you cast this spell using a 9th-level slot, an additional tree becomes a treant, the undergrowth deals an additional 1d6 bludgeoning damage, and the trees inflict an additional 2d6 bludgeoning damage.

About Rise of the Green

Rise of the Green is a Level 8 level spell from the school of Evocation.

This spell has a casting time of action , and a range of 180.0 ft (54.9 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a 9th-level slot, an additional tree becomes a treant, the undergrowth deals an additional 1d6 bludgeoning damage, and the trees inflict an additional 2d6 bludgeoning damage.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.

School of Magic: Evocation

Learn more

Evocation spells manipulate magical energy to produce destructive or constructive effects.

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