Spell Reference All Spells

Wild Hunt

7th-level · Enchantment

Source Tome of Heroes

Casting Time
1 Hour
Range
30 feet
Duration
24 Hours
Components
V, S, M
Source Information
Combat Reference
Saving Throw
Strength
Target
1 creature
Description

While casting this spell, you must chant and drum, calling forth the spirit of the hunt. Up to nine other creatures can join you in the chant.
For the duration, each creature that participated in the chant is filled with the fervent bloodlust of the wild hunt and gains several benefits. The creature is immune to being charmed and frightened, it deals one extra die of damage on the first weapon or spell attack it makes on each of its turns, it has advantage on Strength or Dexterity saving throws (the creature's choice), and its Armor Class increases by 1.
When this spell ends, a creature affected by it suffers one level of exhaustion.

About Wild Hunt

Wild Hunt is a Level 7 level spell from the school of Enchantment.

This spell has a casting time of 1hour , and a range of 30.0 ft (9.1 m) . It has a duration of Instantaneous.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.

School of Magic: Enchantment

Learn more

Enchantment spells influence or control the minds of others.

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