Spell Reference All Spells

Reaper's Knell

4th-level · Necromancy Concentration

Source Tome of Heroes

Casting Time
Action
Range
60 feet
Duration
1 Minute
Components
V, S, M
Source Information
Combat Reference
Saving Throw
Wisdom
Target
1 point
Area
20-ft. sphere
Description

As the bell rings, a burst of necrotic energy ripples out in a 20-foot-radius sphere from a point you can see within range. Each creature in that area must make a Wisdom saving throw. On a failed save, the creature is marked with necrotic energy for the duration. If a marked creature is reduced to 0 hit points or dies before the spell ends, you regain hit points equal to 2d8 + your spellcasting ability modifier. Alternatively, you can choose for one ally you can see within range to regain the hit points instead.

At Higher Levels

When you cast this spell using a spell slot of 5th level or higher, the healing increases by 1d8 for each slot level above 4th.

About Reaper's Knell

Reaper's Knell is a Level 4 level spell from the school of Necromancy.

This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the healing increases by 1d8 for each slot level above 4th.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Necromancy

Learn more

Necromancy spells manipulate life force, death, and the undead.

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