Source: Tome of Heroes
As the bell rings, a burst of necrotic energy ripples out in a 20-foot-radius sphere from a point you can see within range. Each creature in that area must make a Wisdom saving throw. On a failed save, the creature is marked with necrotic energy for the duration. If a marked creature is reduced to 0 hit points or dies before the spell ends, you regain hit points equal to 2d8 + your spellcasting ability modifier. Alternatively, you can choose for one ally you can see within range to regain the hit points instead.
When you cast this spell using a spell slot of 5th level or higher, the healing increases by 1d8 for each slot level above 4th.
About Reaper's Knell
Reaper's Knell is a Level 4 level spell from the school of Necromancy.
This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.
Spell Details
Complete details
Spell Details
Complete details about this spell:
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At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the healing increases by 1d8 for each slot level above 4th.
Casting Tips
2 tips
Casting Tips
Consider these tips when casting this spell:
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Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.
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Concentration: Requires concentration. Maintain focus to sustain the spell's effect.
School of Magic: Necromancy
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School of Magic: Necromancy
Necromancy spells manipulate life force, death, and the undead.
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