Spell Reference All Spells

Pincer

6th-level · Evocation

Source Tome of Heroes

Casting Time
Action
Range
120 feet
Duration
Instantaneous
Components
V, S
Source Information
Combat Reference
Damage
5d10 Thunder
Saving Throw
Constitution
Target
2 points
Area
30-ft. cone
Description

You force your enemies into a tight spot. Choose two points you can see within range. The points must be at least 30 feet apart from each other. Each point then emits a thunderous boom in a 30-foot cone in the direction of the other point. The boom is audible out to 300 feet.
Each creature within a cone must make a Constitution saving throw. On a failed save, a creature takes 5d10 thunder damage and is pushed up to 10 feet away from the point that emitted the cone. On a successful save, the creature takes half as much damage and isn't pushed. Objects that aren't being worn or carried within each cone are automatically pushed.

At Higher Levels

When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d10 for each slot level above 6th.

Slot Level Progression
Base
6th
5d10
Thunder
2 targets
Slot
7th
6d10
Thunder
2 targets
Slot
8th
7d10
Thunder
2 targets
Slot
9th
8d10
Thunder
2 targets

About Pincer

Pincer is a Level 6 level spell from the school of Evocation.

This spell has a casting time of action , and a range of 120.0 ft (36.6 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d10 for each slot level above 6th.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.

School of Magic: Evocation

Learn more

Evocation spells manipulate magical energy to produce destructive or constructive effects.

Related Spells

Other similar spells you might be interested in