Source: Tome of Heroes
You force your enemies into a tight spot. Choose two points you can see within range. The points must be at least 30 feet apart from each other. Each point then emits a thunderous boom in a 30-foot cone in the direction of the other point. The boom is audible out to 300 feet.
Each creature within a cone must make a Constitution saving throw. On a failed save, a creature takes 5d10 thunder damage and is pushed up to 10 feet away from the point that emitted the cone. On a successful save, the creature takes half as much damage and isn't pushed. Objects that aren't being worn or carried within each cone are automatically pushed.
When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d10 for each slot level above 6th.
About Pincer
Pincer is a Level 6 level spell from the school of Evocation.
This spell has a casting time of action , and a range of 120.0 ft (36.6 m) . It has a duration of Instantaneous.
Spell Details
Complete details
Spell Details
Complete details about this spell:
-
At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d10 for each slot level above 6th.
Casting Tips
1 tips
Casting Tips
Consider these tips when casting this spell:
-
Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.
School of Magic: Evocation
Learn more
School of Magic: Evocation
Evocation spells manipulate magical energy to produce destructive or constructive effects.
Related Spells
Other similar spells you might be interested in