Spell Reference All Spells

Long Game

7th-level · Enchantment

Source Tome of Heroes

Casting Time
1 Minute
Range
30 feet
Duration
7 Days
Components
V
Source Information
Combat Reference
Damage
5d8 Psychic
Saving Throw
Charisma
Target
1 creature
Description

While casting this spell, you must engage your target in conversation. At the completion of the casting, the target must make a Charisma saving throw. If it fails, you place a latent magical effect in the target's mind for the duration. If the target succeeds on the saving throw, it realizes that you used magic to affect its mind and might become hostile toward you, at the GM's discretion.
Once before the spell ends, you can use an action to trigger the magical effect in the target's mind, provided you are on the same plane of existence as the target. When the effect is triggered, the target takes 5d8 psychic damage plus an extra 1d8 psychic damage for every 24 hours that has passed since you cast the spell, up to a total of 12d8 psychic damage. The spell has no effect on the target if it ends before you trigger the magical effect.
A greater restoration or wish spell cast on the target ends the spell early. You know if the spell is ended early, provided you are on the same plane of existence as the target.

About Long Game

Long Game is a Level 7 level spell from the school of Enchantment.

This spell has a casting time of 1minute , and a range of 30.0 ft (9.1 m) . It has a duration of Instantaneous.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.

School of Magic: Enchantment

Learn more

Enchantment spells influence or control the minds of others.

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