Spell Reference All Spells

Lightless Torch

1st-level · Transmutation

Source Tome of Heroes

Casting Time
Action
Range
Touch
Duration
1 Hour
Components
V, S
Source Information
Combat Reference
Saving Throw
Dexterity
Target
1 object
Description

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds a shadowy miasma in a 30-foot radius. A creature with darkvision inside the radius sees the area as if it were filled with bright light. The miasma doesn't shed light, and a creature with darkvision inside the radius can still see outside the radius as normal. A creature with darkvision outside the radius or a creature without darkvision sees only that the object is surrounded by wisps of shadow.
Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the effect. Though the effect doesn't shed light, it can be dispelled if the area of a darkness spell overlaps the area of this spell.
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, the duration increases by 2 hours for each slot level above 1st.

Slot Level Progression
Base
1st
1 target
Slot
2nd
1 target
3 Hours
Slot
3rd
1 target
5 Hours
Slot
4th
1 target
7 Hours
Slot
5th
1 target
9 Hours
Slot
6th
1 target
11 Hours
Slot
7th
1 target
13 Hours
Slot
8th
1 target
15 Hours
Slot
9th
1 target
17 Hours

About Lightless Torch

Lightless Torch is a Level 1 level spell from the school of Transmutation.

This spell has a casting time of action , and a range of Touch . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the duration increases by 2 hours for each slot level above 1st.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.

School of Magic: Transmutation

Learn more

Transmutation spells change the properties of creatures, objects, or the environment.

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