Spell Reference All Spells

Jagged Forcelance

3rd-level · Transmutation

Source Tome of Heroes

Casting Time
Action
Range
60 feet
Duration
Instantaneous
Components
V, S, M
Source Information
Combat Reference
Damage
3d6 Force
Saving Throw
Strength
Target
1 creature
Description

You create a magical tether of pulsing, golden force between two willing creatures you can see within range. The two creatures must be within 15 feet of each other. The tether remains as long as each tethered creature ends its turn within 15 feet of the other tethered creature. If a tethered creature ends its turn more than 15 feet away from its tethered partner, the spell ends. Though the tether appears as a thin line, its effect extends the full height of the tethered creatures and can affect prone or hovering creatures, provided the hovering creature hovers no higher than the tallest tethered creature.
Any creature that touches the tether or ends its turn in a space the tether passes through must make a Strength saving throw. On a failure, a creature takes 3d6 force damage and is knocked prone. On a success, a creature takes half as much damage and isn't knocked prone. A creature that makes this saving throw, whether it succeeds or fails, can't be affected by the tether again until the start of your next turn.

At Higher Levels

When you cast this spell using a spell slot of 4th level or higher, the maximum distance between the tethered creatures increases by 5 feet, and the damage increases by 1d6 for each slot level above 3rd.

Slot Level Progression
Base
3rd
3d6
Force
1 target
Slot
4th
8d6
Force
1 target
Slot
5th
13d6
Force
1 target
Slot
6th
18d6
Force
1 target
Slot
7th
23d6
Force
1 target
Slot
8th
28d6
Force
1 target
Slot
9th
33d6
Force
1 target

About Jagged Forcelance

Jagged Forcelance is a Level 3 level spell from the school of Transmutation.

This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the maximum distance between the tethered creatures increases by 5 feet, and the damage increases by 1d6 for each slot level above 3rd.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.

School of Magic: Transmutation

Learn more

Transmutation spells change the properties of creatures, objects, or the environment.

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