Spell Reference All Spells

Fuse Armor

2nd-level · Evocation Concentration

Source Tome of Heroes

Casting Time
Bonus-Action
Range
30 feet
Duration
1 Minute
Components
V, S
Source Information
Combat Reference
Saving Throw
Strength
Target
1 object
Description

Choose a manufactured metal object with movable parts, such as a drawbridge pulley or winch or a suit of heavy or medium metal armor, that you can see within range. You cause the object's moveable parts to fuse together for the duration. The object's movable aspects can't be moved: a pulley's wheel won't turn and the joints of armor won't bend.
A creature wearing armor affected by this spell has its speed reduced by 10 feet and has disadvantage on weapon attacks and ability checks that use Strength or Dexterity. At the end of each of its turns, the creature wearing the armor can make a Strength saving throw. On a success, the spell ends on the armor.
A creature in physical contact with an affected object that isn't a suit of armor can use its action to make a Strength check against your spell save DC. On a success, the spell ends on the object.
If you target a construct with this spell, it must succeed on a Strength saving throw or have its speed reduced by 10 feet and have disadvantage on weapon attacks. At the end of each of its turns, the construct can make another Strength saving throw. On a success, the spell ends on the construct.

At Higher Levels

When you cast this spell using a spell slot of 3rd level or higher, you can target one additional object for each slot level above 2nd. The objects must be within 30 feet of each other when you target them.

Slot Level Progression
Base
2nd
1 target
Slot
3rd
2 targets
Slot
4th
3 targets
Slot
5th
4 targets
Slot
6th
5 targets
Slot
7th
6 targets
Slot
8th
7 targets
Slot
9th
8 targets

About Fuse Armor

Fuse Armor is a Level 2 level spell from the school of Evocation.

This spell has a casting time of bonus-action , and a range of 30.0 ft (9.1 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional object for each slot level above 2nd.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Evocation

Learn more

Evocation spells manipulate magical energy to produce destructive or constructive effects.

Related Spells

Other similar spells you might be interested in