Spell Reference All Spells

Emerald Eyes

3rd-level · Enchantment Concentration

Source Tome of Heroes

Casting Time
Action
Range
60 feet
Duration
1 Minute
Components
V, S, M
Source Information
Combat Reference
Saving Throw
Wisdom
Target
1 creature
Description

You attempt to convince a creature to enter a paranoid, murderous rage. Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be convinced those around it intend to steal anything and everything it possesses, from its position of employment, to the affections of its loved ones, to its monetary wealth and possessions, no matter how trusted those nearby might be or how ludicrous such a theft might seem. While affected by this spell, the target must use its action to attack the nearest creature other than itself or you. If the target starts its turn with no other creature near enough to move to and attack, the target can make another Wisdom saving throw. On a success, the target's head clears momentarily and it can act freely that turn. If the target starts its turn a second time with no other creature near enough to move to and attack, it can make another Wisdom saving throw. On a success, the spell ends on the target.
Each time the target takes damage, it can make another Wisdom saving throw. On a success, the spell ends on the target.

At Higher Levels

When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd. The creatures must be within 30 feet of each other when you target them.

Slot Level Progression
Base
3rd
1 target
Slot
4th
2 targets
Slot
5th
3 targets
Slot
6th
4 targets
Slot
7th
5 targets
Slot
8th
6 targets
Slot
9th
7 targets

About Emerald Eyes

Emerald Eyes is a Level 3 level spell from the school of Enchantment.

This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Enchantment

Learn more

Enchantment spells influence or control the minds of others.

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