Spell Reference All Spells

Conjure Spectral Allies

7th-level · Necromancy

Source Tome of Heroes

Casting Time
Action
Range
60 feet
Duration
Instantaneous
Components
V, S, M
Source Information
Combat Reference
Damage
6d10 Necrotic
Saving Throw
Wisdom
Target
1 point
Area
30-ft. sphere
Description

You sprinkle some graveyard dirt before you and call forth vengeful spirits. The spirits erupt from the ground at a point you choose within range and sweep outward. Each creature in a 30-foot-radius sphere centered on that point must make a Wisdom saving throw. On a failed save, a creature takes 6d10 necrotic damage and becomes frightened for 1 minute. On a successful save, the creature takes half as much damage and isn't frightened.
At the end of each of its turns, a creature frightened by this spell can make another saving throw. On a success, this spell ends on the creature.

At Higher Levels

When you cast this spell using a spell slot of 8th level or higher, the damage increases by 1d10 for each slot level above 7th.

Slot Level Progression
Base
7th
6d10
Necrotic
1 target
Slot
8th
7d10
Necrotic
1 target
Slot
9th
8d10
Necrotic
1 target

About Conjure Spectral Allies

Conjure Spectral Allies is a Level 7 level spell from the school of Necromancy.

This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 8th level or higher, the damage increases by 1d10 for each slot level above 7th.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.

School of Magic: Necromancy

Learn more

Necromancy spells manipulate life force, death, and the undead.

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