Source: Tome of Heroes
You sprinkle some graveyard dirt before you and call forth vengeful spirits. The spirits erupt from the ground at a point you choose within range and sweep outward. Each creature in a 30-foot-radius sphere centered on that point must make a Wisdom saving throw. On a failed save, a creature takes 6d10 necrotic damage and becomes frightened for 1 minute. On a successful save, the creature takes half as much damage and isn't frightened.
At the end of each of its turns, a creature frightened by this spell can make another saving throw. On a success, this spell ends on the creature.
When you cast this spell using a spell slot of 8th level or higher, the damage increases by 1d10 for each slot level above 7th.
About Conjure Spectral Allies
Conjure Spectral Allies is a Level 7 level spell from the school of Necromancy.
This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.
Spell Details
Complete details
Spell Details
Complete details about this spell:
-
At Higher Levels: When you cast this spell using a spell slot of 8th level or higher, the damage increases by 1d10 for each slot level above 7th.
Casting Tips
1 tips
Casting Tips
Consider these tips when casting this spell:
-
Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.
School of Magic: Necromancy
Learn more
School of Magic: Necromancy
Necromancy spells manipulate life force, death, and the undead.
Related Spells
Other similar spells you might be interested in