Spell Reference All Spells

Thunderwave

1st-level · Evocation

Source 5e 2014 Rules

Casting Time
Action
Range
Self
Duration
Instantaneous
Components
V, S
Source Information
Combat Reference
Damage
2d8 Thunder
Saving Throw
Constitution
Target
1 creature
Area
15-ft. cube
Description

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Slot Level Progression
Base
1st
2d8
Thunder
1 target
Slot
2nd
3d8
Thunder
1 target
Slot
3rd
4d8
Thunder
1 target
Slot
4th
5d8
Thunder
1 target
Slot
5th
6d8
Thunder
1 target
Slot
6th
7d8
Thunder
1 target
Slot
7th
8d8
Thunder
1 target
Slot
8th
9d8
Thunder
1 target
Slot
9th
10d8
Thunder
1 target

About Thunderwave

Thunderwave is a Level 1 level spell from the school of Evocation.

This spell has a casting time of action , and a range of Self . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.

School of Magic: Evocation

Learn more

Evocation spells manipulate magical energy to produce destructive or constructive effects.

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