Spell Reference All Spells

Spike Growth

2nd-level · Transmutation Concentration

Source 5e 2014 Rules

Casting Time
Action
Range
150 feet
Duration
10 Minutes
Components
V, S, M
Material Component

Seven sharp spines or seven twigs cut peak.

Source Information
Combat Reference
Damage
2d4 Piercing
Target
1 point
Description

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The development of land is camouflaged to look natural. Any creature that does not see the area when the spell is spell casts must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

About Spike Growth

Spike Growth is a Level 2 level spell from the school of Transmutation.

This spell has a casting time of action , and a range of 150.0 ft (45.7 m) . It has a duration of Instantaneous.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Transmutation

Learn more

Transmutation spells change the properties of creatures, objects, or the environment.

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