Source: 5e 2014 Rules
This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits. If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves. You can exclude one or more areas of any size within the spell's area from being affected. If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.
About Plant Growth
Plant Growth is a Level 3 level spell from the school of Transmutation.
This spell has a casting time of action , and a range of 150.0 ft (45.7 m) . It has a duration of Instantaneous.
Casting Tips
1 tips
Casting Tips
Consider these tips when casting this spell:
-
Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.
School of Magic: Transmutation
Learn more
School of Magic: Transmutation
Transmutation spells change the properties of creatures, objects, or the environment.
Related Spells
Other similar spells you might be interested in