Spell Reference All Spells

Moonbeam

2nd-level · Evocation Concentration
Classes Druid

Source 5e 2014 Rules

Casting Time
Action
Range
120 feet
Duration
1 Minute
Components
V, S, M
Material Component

Several seeds of any moonseed plant and a piece of opalescent feldspar.

Source Information
Combat Reference
Damage
2d10 Radiant
Saving Throw
Constitution
Target
1 point
Description

A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder. When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one. A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light. On each of your turns after you cast this spell, you can use an action to move the beam 60 feet in any direction.

At Higher Levels

When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

Slot Level Progression
Base
2nd
2d10
Radiant
1 target
Slot
3rd
3d10
Radiant
1 target
Slot
4th
4d10
Radiant
1 target
Slot
5th
5d10
Radiant
1 target
Slot
6th
6d10
Radiant
1 target
Slot
7th
7d10
Radiant
1 target
Slot
8th
8d10
Radiant
1 target
Slot
9th
9d10
Radiant
1 target

About Moonbeam

Moonbeam is a Level 2 level spell from the school of Evocation.

This spell has a casting time of action , and a range of 120.0 ft (36.6 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Evocation

Learn more

Evocation spells manipulate magical energy to produce destructive or constructive effects.

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