Spell Reference All Spells

Magic Circle

3rd-level · Abjuration

Source 5e 2014 Rules

Casting Time
1 Minute
Range
10 feet
Duration
1 Hour
Components
V, S, M
Material Component

Holy water or powdered silver and iron worth at least 100 gp, which the spell consumes.

100.00 gp Consumed on use
Source Information
Combat Reference
Saving Throw
Charisma
Target
1 point
Description

You create a 10-­--foot-­--radius, 20-­--foot-­--tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface. Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:
- The creature can't willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a charisma saving throw.
- The creature has disadvantage on attack rolls against targets within the cylinder.
- Targets within the cylinder can't be charmed, frightened, or possessed by the creature.
When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.

At Higher Levels

When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.

Slot Level Progression
Base
3rd
1 target
Slot
4th
1 target
2 Hours
Slot
5th
1 target
3 Hours
Slot
6th
1 target
4 Hours
Slot
7th
1 target
5 Hours
Slot
8th
1 target
6 Hours
Slot
9th
1 target
7 Hours

About Magic Circle

Magic Circle is a Level 3 level spell from the school of Abjuration.

This spell has a casting time of 1minute , and a range of 10.0 ft (3 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.

School of Magic: Abjuration

Learn more

Abjuration spells are protective, warding off harm or blocking magical effects.

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